Augmentation Management Module for Dynamic AR Scene Modification

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Solution Overview

Problem

Current augmented reality systems do not effectively respond to user interactions such as facial expressions, gestures, and voice commands, failing to provide a dynamic and immersive experience by not modifying virtual augmentations in real-time based on user engagement.

Innovation Solution

An apparatus comprising a processor, scene capture camera, and augmentation management module that captures and analyzes physical scenes, generates virtual articles, and tracks user interactions to modify or complement these articles in response, using cameras and sensors to capture depth and color information and user interactions like gestures, facial expressions, and voice commands.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If augmented reality systems use static virtual articles without real-time modification, then system complexity is reduced, but user engagement and immersion are deteriorated

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic virtual articles that automatically modify their properties (position, orientation, appearance) in real-time based on detected user interactions. The system transitions from static to dynamic content delivery, where virtual articles respond to user gestures, facial expressions, and voice commands, thereby enhancing adaptability and user engagement without requiring complete system redesign

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where user interactions are continuously detected by sensors (cameras, microphones, gesture detectors), processed, and used to modify virtual article properties. This closed-loop feedback mechanism enables the system to adapt to user behavior in real-time, improving engagement while managing complexity through automated response protocols

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If augmented reality systems track multiple user interaction modalities, then user engagement is improved, but processing requirements and system complexity increase

Engineering Contradiction:
Improveinteraction responsivenessVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the interaction tracking system into separate modular components: gesture detection module, facial expression analysis module, voice command processing module, and integration module. Each module handles a specific interaction modality independently, reducing processing complexity by avoiding the need to analyze all modalities simultaneously in a single complex system

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs a unified interaction management framework that handles multiple interaction modalities (gestures, facial expressions, voice commands) through a common processing architecture. This universal approach allows the system to respond to various user inputs using consistent processing logic, reducing overall complexity compared to having separate specialized systems for each modality

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If virtual articles are modified in real-time based on user interaction, then immersion is improved, but computational load and energy consumption increase

Engineering Contradiction:
Improvereal-time adaptabilityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system implements selective modification of virtual article properties based on the type and intensity of user interaction. Not all virtual articles are modified simultaneously or with equal complexity - the system applies modifications only where necessary and appropriate, reducing overall computational load and energy consumption while maintaining immersion in critical interaction zones

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent modifies virtual article properties by changing parameters (position, orientation, scale, appearance) rather than completely regenerating content. This parameter-based approach is computationally more efficient than full content recreation, enabling real-time adaptability with reduced energy consumption by leveraging existing virtual assets and modifying only their attributes

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP4138043A1Augmentation modification based on user interaction with augmented reality scene
Publication Date: 2023.02.22 INTEL CORP
  • EP4138043A1 patent drawingFigure 1
  • EP4138043A1 patent drawingFigure 2
  • EP4138043A1 patent drawingFigure 3

AI summary

Apparatuses, methods, and storage media for modifying augmented reality in response to user interaction are described. In one instance, the apparatus for modifying augmented reality may include a processor, a scene capture camera coupled with the processor to capture a physical scene, and an augmentation management module to be operated by the processor. The augmentation management module may obtain and analyze the physical scene, generate one or more virtual articles to augment a rendering of the physical scene based on a result of the analysis, track user interaction with the rendered augmented scene, and modify or complement the virtual articles in response to the tracked user interaction. Other embodiments may be described and claimed.