Augmented Reality Authoring System for Collaborative Classroom Content

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Solution Overview

Problem

Existing augmented reality applications for classroom learning require significant coding or animation experience, lack support for creating educational curricula, and do not facilitate collaborative interactions between instructors and students.

Innovation Solution

A system that allows for the intuitive and iterative development of augmented reality learning experiences without prior coding or animation experience, enabling collaborative interactions and authoring of content by instructors and students, with a cloud-based platform for managing and sharing augmented reality project data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If existing augmented reality applications are developed using tools such as Unity, Unreal Engine or libraries like Google ARCore and Apple ARKit, then the augmented reality content can be created, but the process requires considerable coding or animation experience

Engineering Contradiction:
Improveease of creating augmented reality contentVSAvoidcoding or animation experience required
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary authoring system that mediates between the user and complex AR development tools. This system provides a simplified interface that automatically generates AR content from user inputs, eliminating the need for users to directly interact with complex coding or animation tools while still producing functional augmented reality experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables self-service by allowing users to create AR content through intuitive inputs without requiring expert knowledge. The authoring system automatically processes user inputs, generates appropriate AR content, and handles the technical complexity behind the scenes, making AR content creation accessible to non-experts.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If existing augmented reality applications are created using traditional development tools, then the technical functionality can be achieved, but the system lacks support for ease of creation of educational curriculum and collaborative workflow

Engineering Contradiction:
Improvesupport for educational curriculum creation and collaborationVSAvoidsystem complexity for curriculum support
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal authoring system that performs multiple functions: creating AR content, structuring educational curricula, facilitating collaboration between instructors and students, and managing classroom workflows. This multi-functional system eliminates the need for separate tools for each task, reducing overall system complexity while enhancing adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system segments the educational AR creation process into distinct manageable components: curriculum structure definition, AR content authoring, collaboration features, and deployment. This segmentation allows each component to be developed and managed independently while working together seamlessly, reducing the perceived complexity for users.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If augmented reality content is customized for each student's specific needs and progress, then the educational effectiveness is improved, but the time and resources required to create and manage the content increase

Engineering Contradiction:
Improvepersonalized learning experienceVSAvoidtime to create and manage customized content
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-structuring curriculum content and creating reusable AR content templates that can be automatically adapted to individual student needs. Instructors prepare generic AR content once, and the system automatically customizes and delivers appropriate content to each student based on their progress and requirements, eliminating the need to manually create customized content for each student.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms that automatically track student progress and performance, then use this information to dynamically adjust and customize AR content delivery. This automated feedback loop enables personalized learning experiences without requiring manual intervention, as the system continuously adapts content based on real-time student data.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12266273B2Augmented reality platform for collaborative classrooms
Publication Date: 2025.04.01 PURDUE RES FOUND
  • US12266273B2 patent drawing
  • US12266273B2 patent drawing
  • US12266273B2 patent drawing

AI summary

An augmented reality system for developing and providing augmented reality learning experiences is disclosed. The augmented reality system advantageously combines augmented reality with the capabilities of cloud technology to provide a pull-based collaborative model, in which students and instructors collaborate by uploading, sharing, and downloading augmented reality learning content. The augmented reality system enables students to improve the augmented reality learning content by adding contributions to the original augmented reality learning content that was created by an instructor.