Augmented Reality Bindings via Gesture Recognition

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Solution Overview

Problem

Current augmented reality systems lack mechanisms to effectively attach or associate physical objects with computer-generated sensory inputs, limiting user interaction and functionality.

Innovation Solution

The development of an augmented reality platform that allows users to create virtual bindings with physical objects through gesture recognition and voice commands, enabling these bindings to perform actions and interact with instrumented objects, such as robots, by projecting virtual objects and controlling physical devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing AR systems display computer-generated sensory inputs, then visual augmentation is achieved, but mechanisms to attach or associate physical objects with these inputs are lacking

Engineering Contradiction:
Improveassociation capabilityVSAvoidsystem mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces camera-based object recognition as an intermediary mechanism that bridges physical objects and virtual AR content. The camera captures images of physical objects, the system identifies and tracks these objects, and then associates virtual elements with them, creating a mediator layer that enables association without direct physical attachment mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces potential mechanical attachment mechanisms with optical and computational systems. Instead of physical connectors or anchors between virtual and physical objects, the system uses camera imaging, computer vision algorithms, and software-based tracking to establish and maintain associations, substituting mechanical complexity with optical-computational processes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If gesture recognition and voice commands are implemented for controlling virtual objects, then user interaction capability is improved, but system complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidcontrol system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a universal control system that handles multiple input modalities (gestures and voice commands) through a unified architecture. The same sensor array and processing system that tracks physical objects also recognizes gestures and processes voice commands, allowing the system to perform multiple functions without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the existing camera and sensor infrastructure to simultaneously perform object tracking and gesture recognition. The same hardware components serve dual purposes: tracking physical objects for AR augmentation and detecting user gestures for control, enabling the system to serve itself rather than requiring dedicated separate mechanisms for each function.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If virtual bindings are created between physical and virtual objects, then interaction functionality is enhanced, but tracking and management complexity increases

Engineering Contradiction:
Improveinteraction functionalityVSAvoidtracking system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the tracking of physical objects with the management of virtual bindings into a unified system. The same object recognition and tracking infrastructure that identifies physical objects also manages their associations with virtual elements, combining multiple functions into a single integrated tracking system rather than separate mechanisms.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10937240B2Augmented reality bindings of physical objects and virtual objects
Publication Date: 2021.03.02 INTEL CORP
  • US10937240B2 patent drawing
  • US10937240B2 patent drawing
  • US10937240B2 patent drawing

AI summary

Systems, apparatus, and computer-readable media for managing data storage for generating virtual bindings are provided. In embodiments, a user may perform one or more gestures and/or voice commands to create virtual bindings with physical objects, where the created virtual bindings may take on attributes and create/perform actions based on attributes of the physical objects. A projection device may recognize the physical objects and cause the bindings and/or projected virtual objects to perform various actions in response to different user gestures and/or voice commands. Additionally, the system may instruct some physical objects (e.g., robots, electromechanical devices, etc.) in response to user gestures/voice commands to cause those physical devices to perform various actions. Other embodiments are described and/or claimed.