AR System for Casino Gaming Floor Interaction

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Solution Overview

Problem

Current mixed reality systems for casino gaming environments lack interactive and engaging virtual elements that can effectively attract users and enhance their experience by providing dynamic and responsive interactions within the augmented reality setting.

Innovation Solution

An augmented reality system that receives live video signals of a casino gaming floor, determines virtual element locations, and displays them to users using AR devices, allowing user inputs to trigger actions and awards, with virtual elements that can transform, lead users through routes, and provide rewards such as credits or bonuses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual elements are displayed in the scene using AR devices, then user engagement and interaction are improved, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an AR device as an intermediary between the user and the casino gaming environment. The AR device captures the live video signal of the scene, processes it to determine locations of wagering stations and games, and overlays virtual elements accordingly. This intermediary approach enables enhanced user engagement without requiring direct modification of the physical gaming infrastructure, thus managing system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The AR device serves multiple functions: it acts as a camera to capture the scene, a processor to determine locations and select virtual elements, a display device to show augmented content, and an interaction interface for user input. By consolidating these functions into a single universal device, the system achieves high adaptability and user engagement without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple virtual elements are displayed at different locations, then user attraction and interaction are enhanced, but information processing requirements increase

Engineering Contradiction:
Improveuser attractionVSAvoidinformation processing
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent applies local quality by determining the user's current location in the scene and selectively displaying different virtual elements at different locations based on what the user can see. The AR device analyzes the live video signal to identify which wagering stations and games are within the user's field of view, then displays appropriate virtual elements only at those specific locations. This location-specific approach enhances user attraction by providing relevant information while avoiding the need to process and display all possible virtual elements simultaneously, thus managing information processing requirements.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If interactive virtual elements are provided with user input capabilities, then gaming experience is improved, but device functionality complexity increases

Engineering Contradiction:
Improvegaming experienceVSAvoiddevice functionality
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The AR device enables self-service interaction by allowing users to directly interact with virtual elements through the AR interface. Users can provide input through the AR device (such as through touch, voice, or gesture recognition), and the system automatically processes this input to control the virtual elements and trigger相应的 gaming actions. This self-service capability improves the gaming experience by making the system responsive to user needs while the AR device handles the complexity of processing and coordination internally.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11195334B2Providing interactive virtual elements within a mixed reality scene
Publication Date: 2021.12.07 INTERNATIONAL GAME TECHNOLOGY INC
  • US11195334B2 patent drawing
  • US11195334B2 patent drawing
  • US11195334B2 patent drawing

AI summary

A live video signal of a scene associated with a field of view of a user may be generated. The scene may include a casino gaming floor that includes multiple wagering stations. A location in the scene and a virtual element may be determined, based on the live video signal of the scene. The virtual element may be displayed to the user in the location in the scene so that the virtual element is in the field of view of the user using an augmented reality (AR) device. An user input that corresponds to the virtual element may be received and an action of the virtual element responsive to receiving the user input may be generated.