Augmented Reality Challenge System with Realistic Object Overlay

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current augmented reality technologies often fail to engage users effectively due to less than realistic interactions between virtual and real-world objects, leading to decreased user engagement and physical activity, particularly in children who spend less time outdoors.

Innovation Solution

A method and system that generate augmented reality challenges by obtaining multimedia content elements, creating signatures, determining challenges, identifying augmented reality objects, and overlaying them onto the content elements, encouraging physical activity through interactive and location-based tasks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If augmented reality technology overlays virtual objects onto real-world imagery, then user engagement and physical activity should increase, but the interactions between virtual and real-world objects appear less than realistic

Engineering Contradiction:
Improveuser engagementVSAvoidrealism of interactions
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent changes the parameters of virtual objects by analyzing multimedia content to extract characteristics such as color, shape, size, and behavior patterns. This allows virtual objects to match the visual and behavioral parameters of real-world objects they represent, creating more realistic interactions. For example, if a real dog is detected in the environment, the virtual dog overlay will have matching fur color, size proportions, and movement characteristics.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent creates accurate copies of real-world objects by capturing their visual characteristics through camera analysis and reproducing them as virtual objects. The system analyzes images and videos to extract detailed properties of real objects, then generates virtual counterparts that closely replicate these properties, including texture, color, shape, and even behavioral patterns, making the AR experience more realistic.

Inventive Principle:
Principle #26Copying

2Reliability

If augmented reality challenges require physical activity and outdoor participation, then health and socialization benefits increase, but children currently spend less time outdoors playing

Engineering Contradiction:
Improvephysical activity benefitVSAvoidtime spent outdoors
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent creates a universal AR platform that can work with any multimedia content (images, videos, locations) and any type of physical activity. The system is not limited to specific games or activities but can generate challenges across multiple domains including exploration, exercise, education, and social interaction, making it adaptable to various user preferences and environmental conditions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements feedback mechanisms where the system monitors user participation, physical activity levels, and challenge completion, then provides real-time feedback through the AR interface. This feedback loop motivates continued participation by showing progress, awarding virtual rewards, and adjusting challenge difficulty, thereby encouraging children to maintain outdoor physical activity rather than abandoning it.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10614626B2System and method for providing augmented reality challenges
Publication Date: 2020.04.07 CORTICA LTD
  • US10614626B2 patent drawing
  • US10614626B2 patent drawing
  • US10614626B2 patent drawing

AI summary

A system and method for providing augmented reality challenges. The method includes obtaining at least one multimedia content element; causing generation of at least one signature for each obtained multimedia content element; determining, based on the generated signatures, at least one augmented reality challenge; identifying, based on the determined at least one augmented reality challenge, at least one augmented reality object; creating at least one challenge multimedia content element by causing addition of the at least one augmented reality object to the obtained at least one multimedia content element; and causing a display of the created at least one challenge multimedia content element.