Augmented Reality Character Synchronization Across Multiple Displays

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current augmented reality (AR) technologies face challenges in seamlessly integrating virtual objects across multiple devices and displays, limiting interactive experiences and data transfer between screens, especially in real-time environments.

Innovation Solution

The implementation of AR characters that can emerge from one screen, move across multiple displays, and interact with real and virtual objects, utilizing communication links between devices to synchronize data and visual effects, allowing for enhanced interactivity and realism across multiple screens.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If AR characters are made to move across multiple displays, then user engagement and interactivity are enhanced, but device complexity and data synchronization requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoiddata synchronization
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses communication links as intermediaries to transfer AR character data between devices. The system establishes data channels that allow seamless transmission of character position, appearance, and state information across multiple displays without requiring complex direct device-to-device synchronization protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a universal AR character representation that can be displayed and interacted with across different device types and display formats. The AR character data structure is designed to be device-agnostic, allowing the same character to maintain consistency while adapting to various screen sizes and orientations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If AR characters interact with real and virtual objects across screens, then realism and immersion improve, but processing requirements and system complexity increase

Engineering Contradiction:
ImproverealismVSAvoidprocessing requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent divides the AR interaction system into separate functional modules: object recognition components, interaction logic processors, and rendering engines. This segmentation allows each component to handle specific tasks independently, reducing overall processing complexity while maintaining realistic interactions between AR characters and both real and virtual objects.

Inventive Principle:
Principle #1Segmentation

3Stability of the object's composition

If multiple devices are synchronized to show consistent AR content, then user experience consistency improves, but communication bandwidth and data transfer requirements increase

Engineering Contradiction:
Improvecontent consistencyVSAvoiddata transfer
Core Design Contradiction:
Stability of the object's compositionVSQuantity of substance

Solution Approach 1:

The system creates lightweight data copies of AR character information that can be rapidly transmitted across communication links. Instead of transferring complete high-fidelity models, the system uses compressed data representations that maintain visual consistency across devices while minimizing bandwidth consumption.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9952820B2Augmented reality representations across multiple devices
Publication Date: 2018.04.24 INTEL CORP
  • US9952820B2 patent drawing
  • US9952820B2 patent drawing
  • US9952820B2 patent drawing

AI summary

Methods and apparatus to produce augmented reality representations across multiple devices are described. In one example, operation include generating a virtual object, generating a reality space including a first display, and presenting the virtual object in the reality space including the first display on a second display. Further operations include tracking a location of the virtual object in the reality space as the virtual object moves through the reality space, updating the presentation of the virtual object on the second display using the tracked location, and presenting the virtual object on the first display when the tracked location of the virtual object coincides with the location of the first display in the reality space.