AR Content Adaptation to Real-World Geometry Changes
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Solution Overview
Problem
Current augmented reality systems fail to dynamically adapt virtual content to changes in real-world space geometry, such as changes in object locations or additions/removals, leading to a less immersive and interactive user experience.
Innovation Solution
A system and method that utilize a device with optical sensors to map real-world space geometry, identify physical changes, and adjust virtual object content, including behavior and position, in response to these changes, by communicating with a server for updated behavior models when necessary.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If augmented reality systems use static virtual content placement, then system complexity is reduced, but adaptability to real-world space changes deteriorates
Solution Approach 1:
The system transitions from static virtual content placement to dynamic adaptation by continuously monitoring real-world space geometry changes through optical sensors and automatically adjusting virtual object positions and behaviors accordingly
Solution Approach 2:
The system implements feedback loops where optical sensors detect changes in real-world space, the system processes this information to identify physical changes, and then adjusts virtual content based on detected changes in object locations, additions, or removals
2Reliability
If augmented reality systems dynamically adapt to real-world changes, then user experience quality is improved, but processing time increases
Solution Approach 1:
The system performs preliminary mapping of real-world space geometry using optical sensors to establish a baseline model, enabling faster detection and response to subsequent changes without requiring complete re-processing of the environment
Data Source
AI summary
A system and method for augmented reality content adapted to changes in real world space geometry are described. A device captures an image of a local environment and maps a real world space geometry of the local environment using the image of the local environment. The device generates a visualization of a virtual object in the display relative to the mapped real world space geometry of the local environment. A content of the virtual object is adjusted to changes in the real world space geometry of the local environment.


