AR Content Management via Segmented Stages

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Solution Overview

Problem

Current augmented reality (AR) systems lack efficient content management and real-time data analytics capabilities, particularly in multi-user environments, limiting the ability to provide dynamic, interactive, and personalized experiences with real-life images and user interactions within virtual environments.

Innovation Solution

A content management system that structures AR content into independent stages, allowing for real-time modification and user-generated content incorporation, combined with data analytics for optimizing user interactions and environment updates based on user preferences and analytics data, enabling live user interactions with 2D/3D holograms and dynamic AR environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If AR content is structured into multiple independent stages, then real-time modification and user-generated content incorporation is enabled, but device complexity increases

Engineering Contradiction:
Improvereal-time content modification capabilityVSAvoidcontent management system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The AR content is divided into multiple independent stages (first stage, second stage, third stage, etc.), where each stage can be independently modified, updated, or rendered. This segmentation enables real-time content modification without affecting the entire AR experience, resolving the contradiction by allowing adaptability through structured division while managing complexity through modular organization.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If data analytics is integrated into the content management system, then user interactions are optimized and personalized experiences are enabled, but processing time and computational resources increase

Engineering Contradiction:
Improvepersonalized user experience capabilityVSAvoiddata processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs data analytics and content selection in advance before the user actually experiences the AR content. The content management system analyzes user data, determines optimal content selections, and prepares personalized content configurations beforehand. This preliminary processing enables personalized experiences while minimizing real-time processing delays during the actual AR interaction.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple users interact with the same AR environment simultaneously, then collaborative experiences are enabled, but system resource requirements and synchronization complexity increase

Engineering Contradiction:
Improvemulti-user interaction capabilityVSAvoidsynchronization and resource management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The AR environment is divided into multiple independent stages that can be independently managed and synchronized. Each user can interact with different stages or the same stages at different times, reducing synchronization complexity. The content management system can efficiently allocate resources by managing each stage independently while still enabling collaborative multi-user experiences through coordinated stage transitions.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11430158B2Intelligent real-time multiple-user augmented reality content management and data analytics system
Publication Date: 2022.08.30 DU ELIZA Y
  • US11430158B2 patent drawing
  • US11430158B2 patent drawing
  • US11430158B2 patent drawing

AI summary

Described is an intelligent real-time multiplayer content management and data analytics system for AR-based social platforms. The data management system described herein manages AR content and multiple user interactions with the AR content. Additionally, a new multiplayer multiple-stage information augmentation design based on real-time data analysis and live AR interaction is described. In this design, AR content design is very flexible and may be organized into one or more stages containing pre-defined content, on-line searched content, user-generated content, other user-generated content, real-time user interactively generated content, or some combination. The flexible content structure allows for a highly customizable AR social experience to maximize the system performance and user experience.