Augmented Reality Cybersecurity Training Apparatus

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Solution Overview

Problem

Conventional cybersecurity training methods are abstract and one-size-fits-all, failing to provide a relatable and effective experience for employees, as they often rely on online materials that do not account for individual work environments and are not interactive.

Innovation Solution

An interactive cybersecurity training apparatus using augmented reality that overlays computer-generated cybersecurity risk objects onto a user's real-world workspace environment, allowing for customized training by recognizing and responding to the user's interactions with their specific workspace items, updating a scorecard based on correct actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional online cybersecurity training materials are used, then training delivery is simple and成本低, but the training is abstract and not relatable to individual work environments

Engineering Contradiction:
Improvetraining customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates virtual copies of real-world workspace objects (laptops, documents, coffee cups, plants) and places them in the user's actual workspace environment. These virtual objects replicate physical items the user already has, allowing training scenarios to be customized to each user's specific workspace without requiring complex physical setup changes.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The augmented reality application serves as an intermediary layer between the user and their workspace, overlaying virtual cybersecurity training objects onto the real physical environment. This mediator enables customized training delivery while maintaining the simplicity of the physical workspace, resolving the contradiction between customization and complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If one-size-fits-all training modules are used, then training delivery is efficient and quick, but the training does not account for individual work environments

Engineering Contradiction:
Improveenvironment-specific trainingVSAvoidtraining time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system automatically captures images of the user's workspace environment and uses image recognition to identify physical objects. It then autonomously generates customized training scenarios based on the detected objects, eliminating the need for manual setup time while providing environment-specific training content tailored to each user's workspace.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary actions by pre-processing the workspace environment capture and object identification before training delivery. Virtual training objects are generated and positioned in advance based on the user's actual workspace layout, so that when training begins, it is already customized and ready for immediate interaction without time loss.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If abstract graphical user interface training is used, then training material is easy to produce, but user engagement and understanding are reduced

Engineering Contradiction:
Improveuser engagementVSAvoidtraining material creation
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The system transitions from traditional 2D graphical user interface training to 3D augmented reality training by overlaying virtual objects in the user's physical workspace. This dimensional enhancement maintains ease of material production through digital rendering while dramatically improving user engagement by making training concrete, interactive, and relevant to the user's actual environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11783724B1Interactive training apparatus using augmented reality
Publication Date: 2023.10.10 MASSACHUSETTS MUTUAL LIFE INSURANCE CO
  • US11783724B1 patent drawing
  • US11783724B1 patent drawing
  • US11783724B1 patent drawing

AI summary

Disclosed herein is a security training apparatus configured to operate an interactive cybersecurity training application, which provides customized and tailored cybersecurity training to each employee of an organization. The security training apparatus uses augmented reality to facilitate customized cybersecurity training for each user. The augmented reality is a computer application, which deals with the combination of real world images of personal workspace environment of each user where the cyber-crime may occur and computer generated data associated with cybersecurity risk objects that may aid the cyber-crime. The interactive cybersecurity training comprises the use of live video imagery of the personal workspace environment of each user, which is digitally processed and augmented by the addition of computer generated graphics associated with the cybersecurity risk objects. The cybersecurity risk objects are selected based on the items within the personal workspace environment for each user.