AR Data Sharing via Parabolic Gesture and 3D Identity Integration
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Solution Overview
Problem
Existing data sharing methods in augmented reality (AR)/virtual reality (VR) scenarios require excessive user interaction, which can hinder the display of AR/VR information and affect user experience.
Innovation Solution
A data sharing method that uses a Cyberverse app to integrate 3D identification information into real-world images captured by a device's camera, allowing for AR rendering and reduced UI interaction by enabling users to share virtual objects through a parabolic operation, leveraging 3D identifiers and user biometric features for target selection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional data sharing methods are used in AR/VR scenarios, then data can be shared between devices, but excessive UI interaction affects display effects of AR/VR information
Solution Approach 1:
The patent segments the data sharing process into distinct phases: selection phase (where users can select multiple virtual objects) and transmission phase (where data is shared). This allows the system to optimize each phase separately, reducing overall interaction steps while maintaining user control.
Solution Approach 2:
The patent implements preliminary action by allowing users to pre-select multiple virtual objects for sharing before initiating the transmission. The system prepares the sharing list in advance, so when the user confirms, multiple items are shared in one operation rather than requiring individual confirmation for each object.
2Measurement precision
If more UI interaction steps are added for data sharing, then user control and accuracy improve, but the complexity of the sharing process increases
Solution Approach 1:
The patent introduces a spatial dimension to the selection process by allowing users to draw selection boxes or use gesture-based selection in the AR/VR space. This transforms the traditional linear selection process into a spatial operation, enabling more intuitive target selection without adding sequential steps.
Solution Approach 2:
The patent uses visual indicators and selection markers as intermediaries between the user's gesture and the actual object selection. These intermediaries provide feedback during the selection process, confirming which objects are selected without requiring additional confirmation steps for each individual object.
3Ease of operation
If traditional sharing interfaces are displayed during data sharing, then users can control the sharing process, but the AR/VR information display is blocked or affected
Solution Approach 1:
The patent implements dynamic UI elements that adapt to the AR/VR display context. The sharing interface elements are designed to be transient and context-aware, appearing only when needed and automatically adjusting their position and size to minimize obstruction of the AR/VR content while remaining visible and usable.
Solution Approach 2:
The patent uses virtual representations (copies) of the objects to be shared within the AR/VR space itself, rather than requiring users to navigate to separate file menus. The virtual objects are directly manipulated in the augmented environment, allowing selection and sharing actions to occur within the context of the AR/VR display without leaving the immersive experience.
Data Source
AI summary
A data sharing method and a device are provided. A first image is obtained by integrating a first 3D identifier and a second 3D identifier of a digital world into an image of a real world captured by a camera and performing AR rendering, the first 3D identifier is used to identify at least a building, a plant, or a mountain scenery in the real world, and the second 3D identifier is used to identify a first user in the first image. The first device displays one or a plurality of virtual objects in response to a second operation. In response to a sliding operation of which a start point of a sliding track is a first virtual object and an end point is an image of the first user, a server is requested to transmit the first virtual object to a second device.


