Augmented Reality Device Pairing Electronic Gaming Machines

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Solution Overview

Problem

Existing augmented reality systems for electronic gaming machines face challenges in accurately pairing augmented reality viewing devices with specific electronic gaming machines, especially in environments where multiple machines are closely arranged, leading to difficulties in identifying the correct machine for interaction.

Innovation Solution

The implementation of a method using a camera-equipped augmented reality viewing device to generate an image of the electronic gaming machine, obtain its network address, and transmit a registration message for pairing, with a host system identifying the machine and confirming the pairing through visual and network-based verification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple electronic gaming machines are closely arranged to increase space utilization, then the density of machines per area increases, but the difficulty of identifying and pairing with the correct machine increases

Engineering Contradiction:
Improvenumber of gaming machines per areaVSAvoiddifficulty of identifying correct machine
Core Design Contradiction:
Quantity of substanceVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses visual indicators (color changes, lighting patterns, and graphical displays) on the gaming machines to indicate which machine is currently being targeted for pairing. The AR device also displays visual feedback to confirm the selected machine, making identification straightforward even when machines are closely arranged.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The AR device acts as an intermediary between the user and the gaming machines. It captures images of machines, identifies them through image processing, and provides visual confirmation to the user, thereby mediating the complex task of machine identification and pairing in a crowded environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If automated image recognition is used to identify gaming machines, then pairing accuracy improves, but system complexity increases

Engineering Contradiction:
Improvepairing accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system uses image copying and pattern matching techniques where the captured image of the gaming machine is compared against stored reference images or machine identification patterns. This allows automated recognition without requiring complex AI processing, maintaining relatively simple system architecture while achieving accurate identification.

Inventive Principle:
Principle #26Copying

3Reliability

If visual confirmation is required for pairing, then pairing reliability improves, but pairing time increases

Engineering Contradiction:
Improvepairing reliabilityVSAvoidpairing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically capturing images of gaming machines in advance and pre-processing them for identification. When a user approaches a machine, the AR device can quickly display visual confirmation without requiring the user to manually search or verify machine identity, thus maintaining reliability while minimizing time loss.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11270551B2Pairing augmented reality devices with electronic gaming machines
Publication Date: 2022.03.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US11270551B2 patent drawing
  • US11270551B2 patent drawing
  • US11270551B2 patent drawing

AI summary

An augmented reality (AR) viewing device includes a processor circuit and a memory including computer readable instructions that cause the processor circuit to generate an image of the EGM, obtain, based on the image of the EGM, a network address associated with the EGM, transmit a registration message to the network address associated with the EGM, and receive a registration response from the EGM in response to the registration message.