Augmented Reality Device Segmentation for Safety

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Solution Overview

Problem

Existing virtual reality devices often fail to safely integrate virtual displays with real-life surroundings, leading to user safety issues due to immersion in virtual worlds and lack of customization based on the user's environment.

Innovation Solution

An augmented reality device that couples with existing eyewear, featuring a camera, display arrangement, and processor to provide virtual displays while allowing users to see real-life environments, with customizable adjustments and recording capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If users are immersed in virtual reality displays, then virtual display quality is improved, but user safety deteriorates due to inability to perceive real life surroundings

Engineering Contradiction:
Improvevirtual display qualityVSAvoiduser safety
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The patent segments the visual field into multiple zones: a central virtual display area and peripheral real-life viewing areas. The display arrangement provides virtual content in a controlled zone while the transparent housing allows users to see real surroundings in other zones, enabling simultaneous virtual immersion and real-world awareness without compromising safety

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional immersive VR that blocks all real-world vision to a multi-dimensional visual experience where users can view virtual content in one dimension while simultaneously perceiving real-life environments in other dimensions through peripheral vision and transparent displays

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Stability of the object's composition

If virtual reality devices block real life environment view, then virtual immersion is improved, but integration between virtual and real items deteriorates

Engineering Contradiction:
Improvevirtual immersionVSAvoidintegration between virtual and real items
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent merges virtual display content with real-life environmental views by combining them in the user's visual field. The transparent housing and display arrangement allow virtual items and real items to coexist in the same visual space, enabling seamless integration and interaction between virtual and real elements

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a universal viewing system where the same visual field can display both virtual content and real-world views depending on the user's attention and the display arrangement's configuration, allowing a single device to serve multiple functions: virtual immersion, real-world awareness, and integrated interaction

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Device complexity

If existing VR devices provide no environment adjustment, then device simplicity is maintained, but adaptability to user environment deteriorates

Engineering Contradiction:
Improvedevice simplicityVSAvoidadjustment to user environment
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements self-service environment adaptation where the device automatically adjusts virtual display parameters based on captured real-life environmental data. The camera and processor work together to analyze the user's surroundings and automatically modify display content, lighting, and positioning without requiring manual user input, maintaining simplicity while achieving adaptability

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user experience by safely integrating virtual and real-life interactions, enabling users to perceive and interact with both environments without impairment, while allowing for customized virtual display adjustments based on the user's surroundings.

Implementation Method 1

The camera can be disposed within the outer housing and can be configured to capture images through the outer housing front

Methodology Applied
Scientific EffectImage capture: Photography

Implementation Method 2

The display arrangement can include an image emitting component

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Implementation Method 3

The display arrangement can include a projecting optic component

Methodology Applied
Scientific EffectOptical projection: Lens

Implementation Method 4

The display arrangement can include a combining optic component

Methodology Applied
Scientific EffectOptical combination: Prism

Implementation Method 5

The outer housing can have a front and a back that define parallel planes, are transparent, and are arranged to allow a user to see therethrough

Methodology Applied
Scientific EffectLight transmission: Light

Data Source

PatentUS11906734B1Augmented reality device and methods of use
Publication Date: 2024.02.20 BRILLIANT LABS PTE LTD
  • US11906734B1 patent drawing
  • US11906734B1 patent drawing
  • US11906734B1 patent drawing

AI summary

Computer-implemented methods of operating an augmented reality device can involve capturing camera images, processing the camera images, and displaying virtual display images. The camera images can be captured automatically using a camera disposed within an augmented reality device worn by a user. The camera images can be processed automatically using a processor located within the augmented reality device. The virtual display images can be displayed automatically to the user within the augmented reality device while the user is looking through the augmented reality device and simultaneously viewing real objects through the augmented reality device. The virtual display images can be based on the processed camera images. Additional steps can include accepting a first user input, storing camera image(s) on a memory located within the augmented reality device based on the first input, accepting a second user input, and displaying stored image(s) to the user based on the second input.