Augmented Reality Digital Element Rendering System

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Solution Overview

Problem

Current mobile devices lack effective methods for rendering and interacting with digital elements associated with specific geographical locations, limiting user engagement and interaction with location-based digital content.

Innovation Solution

A system and process for rendering digital elements at physical locations using mobile devices, which involves placing and retrieving digital content like messages, coupons, or records through a mobile application that utilizes sensors and a server to create an augmented reality view with visual, audio, and tactile feedback, allowing users to interact with these elements by moving their device in the physical world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If mobile devices use traditional display methods for location-based content, then device simplicity is maintained, but user engagement and interaction with location-based digital content are limited

Engineering Contradiction:
Improveuser engagement with location-based contentVSAvoidinteraction system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary layer between the physical location and the digital content through augmented reality markers and virtual elements. These intermediaries bridge the gap between the user's physical environment and digital information, enabling rich location-based interactions without fundamentally altering the mobile device's core functionality. The augmented reality elements serve as mediators that enhance user engagement while maintaining device simplicity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transitions from traditional two-dimensional screen displays to three-dimensional augmented reality experiences that overlay digital content onto the physical world. This dimensional enhancement allows users to interact with location-based content in immersive spatial contexts, significantly improving engagement while the system manages complexity through software-based rendering rather than hardware additions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If mobile devices render multiple digital elements at various locations, then user interaction capabilities are enhanced, but processing requirements and system complexity increase

Engineering Contradiction:
Improvedigital element interaction capabilityVSAvoidrendering system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the rendering system into distinct modular components: location detection modules, digital element databases, augmented reality rendering engines, and user interaction handlers. This segmentation allows the system to manage multiple digital elements at various locations efficiently by processing only relevant data for the user's current context, reducing overall system complexity while maintaining enhanced interaction capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-processing and caching digital element data, location information, and rendering parameters before users need them. Digital elements are prepared and organized in advance based on predicted user movements and preferences, allowing the rendering system to quickly display relevant content without real-time processing overhead, thus managing complexity while supporting versatile interactions.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the system provides comprehensive visual, audio, and tactile feedback, then user experience is enhanced, but energy consumption increases

Engineering Contradiction:
Improvemulti-sensory feedback capabilityVSAvoidmobile device energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system implements periodic action by providing feedback only at appropriate moments and intervals rather than continuously. Visual, audio, and tactile feedback are triggered event-driven based on user interactions, location changes, or significant system events. This periodic approach maintains comprehensive multi-sensory feedback capabilities while significantly reducing energy consumption compared to continuous feedback delivery.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent applies local quality by tailoring the type and intensity of feedback to specific contexts and user needs. Different locations, digital elements, or interaction scenarios receive appropriate feedback combinations (visual only, audio plus tactile, etc.). This localized feedback strategy enhances user experience where needed while conserving energy in situations where full multi-sensory feedback is unnecessary, optimizing the balance between capability and energy consumption.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9317974B2Rendering a digital element
Publication Date: 2016.04.19 RIPPLE INC
  • US9317974B2 patent drawing
  • US9317974B2 patent drawing
  • US9317974B2 patent drawing

AI summary

Rendering a digital element is disclosed. An indication that a device is within a region associated with the digital element is received. It is determined that the digital element is to be rendered. A representation of the digital element is generated in a rendered view of the region. The digital element is provided upon receiving an indication that the digital element has been selected.