AR Display Light-Zone Mapping for Virtual Object Visibility
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Solution Overview
Problem
Augmented reality (AR) head-mounted displays (HMDs) suffer from light loss through the waveguide, leading to poor quality of experience (QoE) in well-lit environments, with narrow field of view and inability to clearly see virtual objects due to high light intensity.
Innovation Solution
The AR device measures light levels while spatially mapping a room, incorporating light level zones into the spatial map, and uses smart devices like smart bulbs and blinds to adjust lighting conditions to optimize virtual object placement and visibility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If the field of vision is kept narrow to maintain display brightness, then the brightness of virtual objects is improved, but the field of view becomes limited
Solution Approach 1:
The system dynamically adjusts virtual object placement based on real-time light level measurements. Virtual objects are relocated from high-light-intensity zones to lower-intensity zones, allowing the display to maintain its narrow FoV configuration while adapting to changing environmental lighting conditions to preserve visibility
Solution Approach 2:
The system creates a spatial map with differentiated light level zones, treating different regions of the environment differently. By identifying and categorizing specific areas based on their light intensity characteristics, the system can place virtual objects in optically favorable locations while maintaining the overall display brightness
2Adaptability or versatility
If virtual objects are placed in front of high intensity light sources, then the spatial flexibility is improved, but the visibility of virtual objects deteriorates
Solution Approach 1:
The system continuously measures light levels in the environment and uses this feedback to automatically adjust virtual object placement. When a virtual object is placed or moves into a high-light-intensity zone, the system detects the degraded visibility and relocates the object to a more suitable zone, maintaining both spatial flexibility and visibility
Solution Approach 2:
The system pre-maps the environment into light level zones before virtual objects are placed. By having the spatial map and light level information ready in advance, the system can immediately determine appropriate placement locations for virtual objects, ensuring visibility from the start rather than correcting problems afterward
3Illumination intensity
If light intensity in the environment increases, then the natural lighting quality is improved, but the quality of experience with AR displays deteriorates
Solution Approach 1:
The system introduces smart lighting devices and window treatments as intermediary elements between the environment and the user. These intermediaries actively modulate the light reaching the user's field of view, allowing the environment to maintain its natural lighting quality while the intermediaries compensate for excessive intensity that would degrade AR display visibility
Data Source
AI summary
An AR display compensates for excessive light levels in a location in which the AR display is being used. AR objects are rendered for display on the AR display. Light levels in a location at which an AR object is being rendered for display are monitored. If the light level in the location exceeds the threshold light level, a light source in the location is identified and light emissions from the identified light source are mitigated.


