AR Display Priority Overlap Resolution
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Virtual reality (VR) devices fail to provide a realistic user experience as they isolate users in a three-dimensional virtual space without allowing interaction with the real world, leading to an unreal sensation when augmented reality (AR) or mixed reality (MR) devices combine virtual and real worlds, with virtual scenes blocking real-world views.
Innovation Solution
A display method and system that acquire and process first images of real surroundings and second images of virtual scenes, identifying overlapping areas and display priority relationships to form third images, which are then displayed, allowing a portion of the real images to block virtual images and enhance the integration of virtual elements into real-world views.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual scenes are combined with real-world views in AR/MR devices, then users can interact with both virtual and real worlds, but virtual scenes block the real-world views giving users an unreal sensation
Solution Approach 1:
The patent applies local quality by making different portions of the display have different transparency characteristics. Specifically, certain regions (such as where virtual objects are displayed) have reduced transparency to prevent blocking of the real-world view, while other regions maintain normal transparency. This allows the system to integrate virtual and real worlds while preserving the realism of the user experience in critical areas.
2Adaptability or versatility
If VR devices place users in a three-dimensional virtual space, then users experience immersive virtual environment, but users cannot interact with the real world leading to an unreal sensation
Solution Approach 1:
The patent merges the virtual environment with the real-world view by overlaying virtual scenes onto the live camera feed. This combination allows users to experience both the immersive virtual environment and the real world simultaneously, rather than being completely isolated in either one. The merged display maintains the benefits of VR immersion while preserving the connection to reality.
3Loss of information
If AR/MR devices overlay virtual scenes on real-world views, then users can see both virtual and real elements, but the virtual scenes block portions of the real-world view reducing realism
Solution Approach 1:
The patent employs color and transparency adjustments as visual modifiers. Virtual scenes are rendered with adjusted transparency levels and color properties to differentiate them from the real-world view while maintaining visibility. This allows the system to preserve important real-world visual information while still displaying virtual elements, reducing the blocking effect and enhancing the authenticity of real-world perception.
Data Source
AI summary
Display method and display system are provided. The method includes acquiring a collection of first images by a first time-interval using a first process, performed by a plurality of acquisition devices acquiring surroundings thereof acquiring one or more second images using a second process different from the first process; processing each first image in the collection of the first images and the one or more second images using a predetermined process to form a collection of third images; and displaying the collection of the third images by a second time-interval. The predetermined process includes identifying overlapping areas between the first images and the second images and identifying a display priority relationship among the overlapping areas. The third images include a first area, the first area is at least a portion of the overlapping areas, and the first area displays at least a portion of the first images.


