3D Display Rotation via Pre-rendered Segments

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Solution Overview

Problem

Current systems for displaying 3D models, such as augmented reality and virtual reality, face challenges in efficiently rotating 3D displays without causing data-intensive rendering tasks that lead to distortions, making it difficult to maintain high real-world fidelity.

Innovation Solution

A system and method that utilize processors and computer-readable storage devices to generate 3D models, facilitate their display, and allow for seamless zooming and rotation of these displays on electronic devices, thereby improving rendering efficiency and maintaining fidelity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 3D models are rotated in a 3D display, then the system can provide different views of the object, but the system performs data intensive rendering tasks that cause distortions and reduce real world fidelity

Engineering Contradiction:
Improveview manipulation capabilityVSAvoidreal world fidelity
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system segments the 3D model into multiple pre-rendered views or facets. When rotation is requested, the system selects and assembles appropriate pre-rendered segments rather than performing real-time rendering, thereby avoiding distortions while maintaining view manipulation capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary rendering of multiple views of the 3D model before the user requests rotation. These pre-rendered views are stored and can be quickly switched between without performing data-intensive rendering tasks during rotation, thus maintaining both adaptability and fidelity.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If bespoke 3D models are rendered by hand by a trained professional, then high real world fidelity is achieved, but the process is time consuming and expensive

Engineering Contradiction:
Improvereal world fidelityVSAvoidmodel generation speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system creates accurate copies of real-world objects using 3D scanning technology. Instead of manually modeling each object, the system captures geometric data from physical objects and generates digital 3D models automatically, achieving high fidelity without manual intervention and significantly improving productivity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces the manual mechanical process of hand-modeling with automated 3D scanning and computational algorithms. This substitution eliminates the need for trained professionals to manually create each model while maintaining or exceeding the fidelity that manual processes could achieve.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Manufacturing precision

If manual 3D modeling processes are used, then high fidelity models are produced, but it is difficult to scale the modeling process

Engineering Contradiction:
Improvemodel fidelityVSAvoidscaling capability
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system uses automated 3D copying/scanning to generate models, which can be performed rapidly and repeatedly without additional manual effort. This allows the modeling process to scale efficiently while maintaining consistent high fidelity across all generated models.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system enables objects to be modeled automatically through 3D scanning without requiring human artists for each model. The scanning process itself performs the modeling work, allowing unlimited scaling of model production while maintaining fidelity, as the process does not depend on human resources.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250182428A1Systems and methods for rotating an augmented reality display
Publication Date: 2025.06.05 CARVANA LLC
  • US20250182428A1 patent drawing
  • US20250182428A1 patent drawing
  • US20250182428A1 patent drawing

AI summary

Methods comprising generating, by a processor, a 3D model of an object; facilitating displaying, by the processor using the 3D model of the object, a 3D display of the object on an electronic device of a user; receiving, by the processor and from the electronic device of the user, a zoom selection on the 3D display of the object; in response to receiving the zoom selection, facilitating displaying, by the processor, a zoomed 3D display of the object on the electronic device of the user; receiving, by the processor and from the electronic device of the user, a zoom rotation selection of the object in the zoomed 3D display; and in response to receiving the zoom rotation selection, facilitating rotating, by the processor, the 3D display of the object in the zoomed 3D display on the electronic device of the user. Other embodiments are disclosed herein.