Near-Eye AR Display for Personalized Athletic Guidance

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Solution Overview

Problem

Athletes often daydream during sports or struggle to translate coaching advice into physical actions effectively, lacking real-time, personalized guidance that accounts for their environment and skills.

Innovation Solution

A near-eye, augmented reality (AR) display system that provides three-dimensional virtual data, automatically identifying the user's location and sport objects, and offering personalized physical movement recommendations based on user profiles and real-time environmental conditions, allowing for interactive sports experiences with avatars.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a coach or friend provides advice to the player, then the player receives guidance, but the player cannot translate the advice into physical actions effectively

Engineering Contradiction:
Improvetranslation of coaching advice into physical actionsVSAvoidtranslation of advice into physical actions
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system creates a virtual copy of the player's body and overlays it with visual guides showing correct form and technique. This visual copy allows the player to directly compare their actual movements with the ideal movements, making it easy to translate coaching advice into physical actions by simply mimicking the visual guide

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The AR display acts as an intermediary between the coach's advice and the player's physical actions. Instead of relying on verbal instructions alone, the system translates coaching concepts into visual overlays that directly guide body movements, serving as a mediator that bridges the gap between understanding advice and executing proper technique

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If a near-eye AR display provides real-time visual guidance, then coaching effectiveness is improved, but device complexity increases

Engineering Contradiction:
Improvereal-time personalized guidanceVSAvoidnear-eye AR display system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The near-eye AR display serves multiple functions simultaneously: it captures video of the player's movements, processes the video data to generate visual guides, displays the guidance overlays, and tracks performance metrics. By consolidating these functions into a single wearable device, the system achieves reliable real-time guidance while managing complexity through multi-functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If the system automatically identifies location and sport objects using 3D mapping, then personalized guidance accuracy is improved, but processing time and computational requirements increase

Engineering Contradiction:
Improveautomatic identification of location and sport objectsVSAvoidprocessing time for 3D mapping and object identification
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-establishing the 3D map of the sport environment before the player begins their activity. Location and sport objects are identified and tracked in real-time by referencing this pre-created spatial framework, reducing the computational burden during actual use and minimizing processing delays

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9345957B2Enhancing a sport using an augmented reality display
Publication Date: 2016.05.24 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9345957B2 patent drawing
  • US9345957B2 patent drawing
  • US9345957B2 patent drawing

AI summary

Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.