Near-Eye AR Display for Personalized Athletic Guidance
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Solution Overview
Problem
Athletes often daydream during sports or struggle to translate coaching advice into physical actions effectively, lacking real-time, personalized guidance that accounts for their environment and skills.
Innovation Solution
A near-eye, augmented reality (AR) display system that provides three-dimensional virtual data, automatically identifying the user's location and sport objects, and offering personalized physical movement recommendations based on user profiles and real-time environmental conditions, allowing for interactive sports experiences with avatars.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If a coach or friend provides advice to the player, then the player receives guidance, but the player cannot translate the advice into physical actions effectively
Solution Approach 1:
The system creates a virtual copy of the player's body and overlays it with visual guides showing correct form and technique. This visual copy allows the player to directly compare their actual movements with the ideal movements, making it easy to translate coaching advice into physical actions by simply mimicking the visual guide
Solution Approach 2:
The AR display acts as an intermediary between the coach's advice and the player's physical actions. Instead of relying on verbal instructions alone, the system translates coaching concepts into visual overlays that directly guide body movements, serving as a mediator that bridges the gap between understanding advice and executing proper technique
2Reliability
If a near-eye AR display provides real-time visual guidance, then coaching effectiveness is improved, but device complexity increases
Solution Approach 1:
The near-eye AR display serves multiple functions simultaneously: it captures video of the player's movements, processes the video data to generate visual guides, displays the guidance overlays, and tracks performance metrics. By consolidating these functions into a single wearable device, the system achieves reliable real-time guidance while managing complexity through multi-functionality
3Measurement precision
If the system automatically identifies location and sport objects using 3D mapping, then personalized guidance accuracy is improved, but processing time and computational requirements increase
Solution Approach 1:
The system performs preliminary actions by pre-establishing the 3D map of the sport environment before the player begins their activity. Location and sport objects are identified and tracked in real-time by referencing this pre-created spatial framework, reducing the computational burden during actual use and minimizing processing delays
Data Source
AI summary
Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.


