AR Object Disposition Recognition for Dynamic Virtual Image Generation

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Solution Overview

Problem

Existing augmented reality techniques fail to generate and display virtual images effectively when multiple unlinked blocks or objects are captured, as they do not consider the disposition relationship, orientation, and imaging position, leading to inconsistent and unenhanced graphical effects.

Innovation Solution

A system that acquires identification information of objects, determines additional information based on their combination and disposition relationship, and dynamically adjusts the display of this information according to changes in the objects' positions, orientations, and imaging conditions, allowing for enhanced graphical effects in gaming technology.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a composite AR marker is defined based on linked blocks with a specific arrangement order, then a virtual image can be generated, but unlinked blocks cannot form a composite AR marker and thus cannot generate a virtual image

Engineering Contradiction:
Improvevirtual image generation capabilityVSAvoidmarker structure requirement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the marker recognition task into independent block identification units. Each block is recognized individually through image processing, and their identification information is acquired separately. This segmentation allows unlinked blocks to be processed independently while still enabling virtual image generation based on their combinations and dispositions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically determines additional information based on the combination of identification information and the disposition relationship of objects. Instead of requiring a fixed linked structure, the system adapts the virtual image generation to various configurations of unlinked blocks, making the marker system flexible and dynamic rather than rigid.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the same virtual image effect is applied to all captured objects, then the system is simple to operate, but the graphical effects do not enhance enjoyability or provide immersive experience

Engineering Contradiction:
Improvesystem operation simplicityVSAvoidgraphical effect customization
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system applies different additional information to different captured objects based on their individual identification information and disposition relationships. Instead of a uniform effect, each object or combination of objects receives customized graphical effects that match their specific characteristics, enhancing the immersive experience while maintaining ease of operation through automated determination.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes parameters of the virtual image effects based on the disposition relationship and combination of objects. By varying parameters such as position, size, and type of additional information according to the captured objects' configurations, the system provides diverse graphical effects without requiring complex manual operation.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If additional information is added based on combination and disposition relationship of objects, then graphical effects are enhanced and enjoyability is improved, but the system complexity increases

Engineering Contradiction:
Improvecontext-specific effect generationVSAvoidsystem processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary determination of additional information based on the combination of identification information and disposition relationship before displaying the virtual image. By pre-processing and determining the appropriate additional information in advance, the system reduces the complexity of real-time processing while still achieving context-specific graphical effects that enhance enjoyability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240338861A1Recording medium and information processing device
Publication Date: 2024.10.10 SEGA CORP
  • US20240338861A1 patent drawing
  • US20240338861A1 patent drawing
  • US20240338861A1 patent drawing

AI summary

A non-transitory computer readable recording medium stores instructions that cause a computer to execute: acquiring pieces of identification information of a plurality of objects based on an image of the objects captured by an imaging device; determining additional information based on a combination of the pieces of identification information and a disposition relationship of the objects in the image; and adding the additional information to the image and displaying the image to which the additional information has been added.