AR Driving Simulation With Virtual Collision Feedback

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Solution Overview

Problem

Existing real-world and virtual racing experiences fail to provide users with realistic and interactive racing environments, limiting social interaction and immersive feedback.

Innovation Solution

A driving simulation system that integrates augmented reality with real-world vehicle operations, predicting virtual collisions and applying responsive vehicle controls to enhance the driving experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-world racing experiences are provided, then immersive and realistic driving experience is improved, but cost and limited availability worsen

Engineering Contradiction:
Improverealistic driving experienceVSAvoidcost and availability
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the racing experience that replicates the sensory and interactive elements of real-world racing without requiring actual race cars or tracks. The system uses virtual reality to simulate collisions, vehicle dynamics, and racing environments, providing an accessible alternative that costs significantly less while maintaining realism through sophisticated virtual modeling and haptic feedback.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a virtual reality intermediary layer between the driver and the racing environment. This intermediary system translates real-world driving actions into virtual representations and applies haptic feedback to simulate physical sensations, thereby mediating the racing experience to be both realistic and accessible without requiring expensive real-world infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If virtual racing experiences are provided, then cost and accessibility are improved, but realism and social interaction worsen

Engineering Contradiction:
Improvecost and accessibilityVSAvoidrealism and social interaction
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent implements feedback mechanisms that respond to driver actions in real-time. The system detects steering inputs, acceleration, braking, and other vehicle operations, then translates these into corresponding virtual race car movements and physical sensations through haptic feedback devices. This closed-loop feedback system enhances realism by making the virtual environment respond authentically to the driver's actions, creating immersive social racing experiences.

Inventive Principle:
Principle #23Feedback

3Reliability

If augmented reality integration is implemented, then immersive feedback and sensory experience are improved, but system complexity worsens

Engineering Contradiction:
Improveimmersive feedbackVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the augmented reality system into distinct functional modules: a virtual reality rendering component that generates the racing environment, a sensor fusion component that processes data from multiple sensors (cameras, LIDAR, vehicle sensors), and a haptic feedback component that delivers physical sensations. This segmentation allows each module to be developed, tested, and optimized independently, reducing overall system complexity while maintaining high immersion quality.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260027478A1Driving simulation system
Publication Date: 2026.01.29 STRELAR INC
  • US20260027478A1 patent drawing
  • US20260027478A1 patent drawing
  • US20260027478A1 patent drawing

AI summary

A system and method for simulating a driving experience, such as a racing experience, for a driver of a real-world vehicle is described. The system and method may combine or integrate actions within an augmented reality (AR) environment presented to the driver via a helmet or other virtual user interface (VUI) with movement and/or operation data to anticipate or simulate the effects of virtual vehicle collisions when the driver is operating the vehicle.