AR Game System Drone Recharging Engagement

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Solution Overview

Problem

Remote-controlled flying toys, such as helicopters and quadcopters, require recharging, which can be time-consuming and detract from user enjoyment, as users must wait idly during this period.

Innovation Solution

An augmented reality game system that includes a mobile smart device and a remotely controlled drone, where the mobile device displays an augmented environment and executes a video game that keeps the player engaged during battery recharging by incorporating active and downtime sessions, including virtual missions, maintenance activities, and reward structures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If the drone battery is recharged during gameplay, then the drone can continue to be used, but the player must wait idle during recharging time

Engineering Contradiction:
Improvedrone usage durationVSAvoidplayer waiting time
Core Design Contradiction:
Duration of action of moving objectVSLoss of time

Solution Approach 1:

The system maintains continuous gameplay by implementing a dual-mode structure where the drone alternates between active flight sessions and recharging sessions. During recharging, the player engages in maintenance activities through the mobile device, ensuring that useful action (gameplay) continues without interruption despite the drone being recharged.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The mobile device serves as an intermediary that bridges the gap between drone recharging and player engagement. It provides maintenance activities, mission briefings, and game management functions that keep the player occupied and engaged during the time the drone is recharging, converting idle waiting time into productive gameplay.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Duration of action of moving object

If the drone battery capacity is increased to extend flight time, then the drone can operate longer, but the recharging time also increases

Engineering Contradiction:
Improvedrone flight timeVSAvoidrecharging time
Core Design Contradiction:
Duration of action of moving objectVSLoss of time

Solution Approach 1:

The system dynamically adjusts the relationship between flight time and recharging time by implementing variable mission structures and maintenance activity durations. The mobile device adapts the gameplay content during recharging based on the drone's battery status, allowing the system to optimize the balance between extended flight capability and acceptable recharging wait time.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10238962B2System and method for recharging battery in augmented reality game system
Publication Date: 2019.03.26 SPIN MASTER LTD
  • US10238962B2 patent drawing
  • US10238962B2 patent drawing
  • US10238962B2 patent drawing

AI summary

In an aspect, an augmented reality game system is provided including a mobile smart device such as a smart phone and a remotely controlled drone. The mobile smart phone device is programmed to display an augmented environment, being the real environment viewed by the camera and a virtual environment superimposed over images of the real environment. The drone is controlled via commands transmitted wirelessly by the mobile smart device. The mobile smart device is programmed to execute a video game, which includes activities requiring a player to control the drone in relation to the augmented environment displayed on the mobile smart device video screen. The drone is powered by a rechargeable battery, and the video game includes activities that keep the player occupied with the game while the drone's rechargeable battery recharges.