Dynamic Boundary Adjustment for Augmented Reality Player Proximity
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Solution Overview
Problem
In augmented reality applications, it is challenging for users interacting with AR systems to maintain a suitable distance from non-users, such as customers, especially in environments like shopping stores, where attention is divided between the AR experience and the customer's activities, leading to potential disconnection or loss of each other's location.
Innovation Solution
A dynamic boundary system is implemented within the AR application, using a customer movement prediction model to adjust the player's device boundary, ensuring the player remains within a specified distance or sight of the customer by relocating AR items accordingly, thereby encouraging the player to stay connected to the customer.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a fixed boundary is defined for the player device, then the player is constrained within a specific geographic area, but the player may lose connection with the customer when the customer moves
Solution Approach 1:
The patent implements a dynamic boundary system where the geographic boundary is no longer fixed but continuously adjusts based on the customer's movement. The server receives location information from both the customer device and player device, calculates the distance between them, and modifies the boundary parameters in real-time to maintain the player-customer connection while allowing natural movement freedom.
Solution Approach 2:
The system establishes a feedback loop where the server continuously monitors the distance between the customer and player devices, compares it against the boundary conditions, and sends adjustment instructions back to the player device. This closed-loop control ensures the boundary adapts responsively to maintain connection reliability without requiring manual intervention.
2Reliability
If the boundary is adjusted dynamically to follow the customer, then the player remains connected to the customer, but the system complexity increases
Solution Approach 1:
The patent introduces a server as an intermediary component that handles the complex calculations and coordination between the customer device and player device. Rather than implementing complex algorithms in each client device, the server centralizes the boundary management functionality, receiving location data from both devices, performing distance calculations, and issuing adjustment commands, thereby distributing complexity to where it can be managed most efficiently.
3Reliability
If the player is constrained within a strict boundary, then the player stays near the customer, but the player's freedom of movement is restricted
Solution Approach 1:
The boundary transitions from a static, rigid constraint to a dynamic, flexible zone that expands and contracts based on the customer's movement patterns and the player's position. This dynamic approach maintains proximity reliability by keeping the player within reasonable distance while allowing natural movement freedom as the boundary adapts to the interaction context rather than enforcing arbitrary fixed limits.
Data Source
AI summary
A player device is associated with a human player, the player associated with a human customer. A boundary is defined, defining a geographic restriction of the player device with respect to a geographic location of the customer. Using a customer movement prediction model, a path of the customer is predicted. The boundary is adjusted corresponding to the predicted path of the customer. Within a augmented reality application presenting information using the player device, a geographic location of an augmented reality item within the augmented reality application is caused to be adjusted, the augmented reality item presented at the adjusted geographic location, the adjusted geographic location determined so as to persuade the human player to remain within the adjusted boundary.


