AR Edible Element Reading System for Immersive Engagement

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Solution Overview

Problem

Children's books lack interactive and immersive elements that can effectively engage young readers and enhance their cognitive skills, memory, and love for reading, with existing technologies not fully leveraging augmented reality and edible elements to create a comprehensive interactive experience.

Innovation Solution

An augmented reality and edible element reading system that integrates edible elements with corresponding cut-out regions in children's books, where AR software recognizes markers to overlay digital content, and sensors detect edible element removal, triggering interactive responses, enhancing the reading experience with 3D animations, audio, and sensor-activated reactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional children's books with pictures are used, then visual engagement and comprehension are improved, but interactivity and immersion are limited

Engineering Contradiction:
Improvevisual engagementVSAvoidinteractivity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent combines traditional picture books with augmented reality technology and edible elements to create a multi-layered interactive experience. The AR app merges digital content with physical book pages, while edible elements add tactile and gustatory dimensions, transforming a static reading experience into a dynamic, multi-sensory interaction.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The augmented reality application serves as an intermediary between the physical book and the digital content, enabling interaction through the device's camera and display. The edible elements act as physical intermediaries that children manipulate to trigger AR content, bridging the gap between tactile play and digital engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If augmented reality technology is added to children's books, then interactivity and immersion are improved, but device complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The augmented reality application is designed to work with any standard smartphone or tablet device that has a camera and display capabilities. By leveraging the universal functionality of existing devices rather than requiring specialized hardware, the system achieves high interactivity without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the device's own camera to capture book pages and its display to show AR content, utilizing the device's inherent capabilities without requiring additional specialized components. The edible elements are simple physical objects that children can handle directly, adding interactivity without mechanical complexity.

Inventive Principle:
Principle #25Self-service

3Extent of automation

If sensors are integrated to detect edible element removal, then interactive responsiveness is improved, but manufacturing complexity increases

Engineering Contradiction:
Improveinteractive responsivenessVSAvoidmanufacturing complexity
Core Design Contradiction:
Extent of automationVSEase of manufacture

Solution Approach 1:

The patent replaces complex mechanical sensor systems with a simpler optical detection method. The device's camera captures images of the book pages, and software algorithms detect the presence or removal of edible elements by analyzing image differences. This substitution of mechanical sensing with optical-digital processing reduces manufacturing complexity while maintaining high interactive responsiveness.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20230351707A1Augmented reality and edible element-based interactive reading system and method
Publication Date: 2023.11.02 GARCÍA JACQUELINE
  • US20230351707A1 patent drawing
  • US20230351707A1 patent drawing
  • US20230351707A1 patent drawing

AI summary

Aspects of the disclosed technology generally relate to the field of education and entertainment technology and in particular, to augmented reality (AR) technology and edible element-based interactive reading systems and methods. A process of the disclosed technology can include steps for launching an AR software application stored on an electronic device, wherein the AR software application is configured to interact with a book comprising one or more augmented reality (AR) markers and one or more edible elements embedded within the pages of the book and generating, based on the one or more AR markers, one or more AR characters, wherein the one or more AR characters are overlayed over the book. The process can further include steps for generating an animated reaction of the one or more AR characters when the one or more edible elements are removed.