AR Emoji Generation via Gesture Stroke Input

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Solution Overview

Problem

As the number of AR emojis indicating gestures increases, the time required to select a desired emoji and memory consumption also increase, making it inefficient for users to express emotions effectively.

Innovation Solution

An electronic device generates an AR emoji based on a stroke input, allowing users to create personalized emojis using a digital pen or stylus, reducing selection time and improving memory efficiency by sharing information with an external server.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of AR emojis indicating gestures is increased to express more emotions, then the ability to express emotions is improved, but the time needed to select an AR emoji and memory consumption increase

Engineering Contradiction:
Improveability to express emotionsVSAvoidtime needed to select AR emoji
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system enables users to create their own AR emojis by drawing gestures on the display screen. Instead of selecting from a pre-defined list of emojis, the system automatically generates the appropriate AR emoji based on the user's drawn gesture, making the system serve itself by converting user input directly into the desired emoji output without requiring manual selection from extensive lists

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical interaction of scrolling through and selecting from a list of emojis with a gesture-based drawing system. Users draw gestures on the touchscreen, and the system automatically interprets and generates the corresponding AR emoji, substituting the manual selection process with an automated gesture recognition and generation system

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If the number of AR emojis indicating gestures is increased to express more emotions, then the ability to express emotions is improved, but memory consumption increases

Engineering Contradiction:
Improveability to express emotionsVSAvoidmemory consumption
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system generates AR emojis dynamically based on user-drawn gestures rather than storing extensive libraries of pre-defined emojis. The system serves itself by creating emojis on-demand from basic gesture patterns, eliminating the need to maintain large memory allocations for diverse emoji assets

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the fundamental parameter of emoji creation from selecting static pre-defined images to dynamically generating emojis based on gesture parameters. By interpreting the characteristics of drawn gestures (such as shape, direction, and complexity), the system generates appropriate AR emojis, transforming the approach from storing multiple emoji variants to generating them from parametric gesture data

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3853705B1Electronic device for generating augmented reality emoji and method thereof
Publication Date: 2023.09.13 SAMSUNG ELECTRONICS CO LTD
  • EP3853705B1 patent drawingFigure 1
  • EP3853705B1 patent drawingFigure 2~3
  • EP3853705B1 patent drawingFigure 4~5

AI summary

Certain embodiments include an electronic device comprising a housing, a touchscreen display viewable through a portion of the housing, at least one processor disposed inside the housing and operatively connected with the touchscreen display; and a memory disposed within the housing and operatively connected with the processor, wherein the memory stores instructions that, when executed, cause the at least one processor to perform a plurality of operations, the plurality of operations comprising displaying a first augmented reality (AR) emoji on a window capable of receiving at least one first stroke input, through the touchscreen display, receiving the at least one first stroke input while displaying the first AR emoji on the window, and displaying a second AR emoji, based at least partially on a position and a shape of the at least one first stroke input.