Augmented Reality Environment Sharing via Position Data Capture
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional methods for interacting with augmented and virtual reality environments are cumbersome and inefficient, requiring users to start new environments, identify shared anchor points, and lack seamless sharing of virtual objects across devices, leading to user burden and energy wastage, especially in battery-operated devices.
Innovation Solution
The development of computer systems with improved methods and interfaces that allow for intuitive sharing of augmented reality environments by capturing position information of devices within the environment, enabling synchronized display of virtual objects across devices, and utilizing touch-sensitive surfaces and cameras for user interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional methods are used for sharing augmented reality environments, then users can interact with virtual objects, but the process becomes cumbersome and energy-consuming
Solution Approach 1:
The system performs preliminary actions by automatically capturing position information and sharinging the AR environment before user requests. When a user shares an AR environment, the system proactively captures the current environment state, position data, and virtual object configurations, then pre-processes and transmits this information to other devices. This eliminates the need for users to manually configure sharing parameters, reducing both operational complexity and energy consumption by avoiding repeated processing cycles.
2Productivity
If conventional methods require users to start new environments and identify anchor points, then shared AR can be established, but user burden increases and time is wasted
Solution Approach 1:
The system creates a copy of the original device's AR environment state, including position information, virtual object configurations, and spatial relationships. Instead of requiring users to manually recreate the environment or identify anchor points, the system captures the complete environment state as data and transmits it to other devices. These devices then reconstruct the identical AR environment locally, enabling immediate sharing without manual configuration steps, thus significantly reducing time loss and improving productivity.
3Adaptability or versatility
If multiple users can share virtual objects on multiple devices, then collaboration is improved, but system complexity increases
Solution Approach 1:
The system implements a universal AR environment sharing mechanism that works across multiple device types and platforms. By standardizing the environment data format and transmission protocol, the system enables any device to participate in shared AR experiences without requiring device-specific configurations. The core sharing logic remains consistent regardless of the number of users or device types, managing complexity through abstraction while maintaining high adaptability for multi-device collaboration.
Data Source
AI summary
A first electronic device with one or more processors, memory, one or more cameras, and a display generation component captures, with the one or more cameras, an image of a second electronic device that includes position information displayed via a display generation component of the second electronic device. The position information indicates a location of the second electronic device within an augmented reality environment that includes a physical environment in which the first electronic device and the second electronic device are located. The first electronic device, after capturing the image of the second electronic device that includes the position information, displays, via the display generation component of the first electronic device, one or more virtual objects within the augmented reality (AR) environment using the position information captured from the second electronic device.


