AR Event Switching Viewpoint Matching
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing augmented reality (AR) systems struggle to provide a seamless visual experience of a second venue to a user at a first venue, as they fail to accurately match the user's viewpoint at the first venue with a corresponding viewpoint at the second venue.
Innovation Solution
A method and apparatus that utilize a processing system to identify the user's viewpoint at the first venue, match it with a viewpoint at the second venue, detect trigger conditions, obtain visual content from the matched viewpoint at the second venue, and present it as a visual overlay within the user's field of view at the first venue.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If existing AR systems present visual content from a second venue to a user at a first venue, then the user can access remote event content, but the viewpoint matching between the user's location and the remote venue is inaccurate
Solution Approach 1:
The system pre-establishes a database of venue information including spatial coordinates, camera positions, and viewpoint data for multiple venues before the user needs to switch. This preliminary preparation enables rapid and accurate viewpoint matching when the user is at a different venue, eliminating the need for real-time complex calculations and ensuring high precision in matching the user's perspective with the appropriate remote venue camera angle.
Solution Approach 2:
The system continuously monitors the user's current location, orientation, and field of view at the first venue, and uses this feedback to dynamically adjust and refine the viewpoint selection from the second venue. This closed-loop feedback mechanism ensures that the matched viewpoint remains accurate even as the user moves or changes their viewing angle, maintaining seamless visual experience.
2Adaptability or versatility
If the system matches user viewpoint with remote venue viewpoint and presents visual content in real-time, then the AR experience becomes immersive, but the system complexity increases
Solution Approach 1:
The system implements a universal viewpoint matching mechanism that can be applied across multiple venues and event types. The same core algorithm and data structure are used regardless of which venue the user is at or which remote venue they want to switch to, reducing the need for venue-specific customizations and simplifying the overall system architecture while maintaining high adaptability.
Solution Approach 2:
The system creates simplified digital representations (copies) of venue layouts, camera positions, and viewpoint geometries in advance. These copied models are much lighter than real-time processing requirements, allowing the system to perform rapid viewpoint matching and content delivery without the computational complexity of processing actual venue data in real-time.
3Ease of operation
If the system detects trigger conditions and switches venues dynamically, then the user experience improves, but the processing requirements and energy consumption increase
Solution Approach 1:
The system uses periodic monitoring of trigger conditions such as user gestures, voice commands, or predefined time intervals to determine when to switch venues. Instead of continuously processing and responding to every possible input, the system checks for switching conditions at predetermined intervals or based on specific periodic events, reducing the overall processing load and energy consumption while still providing responsive dynamic switching when needed.
Data Source
AI summary
A processing system including at least one processor may identify a user viewpoint of a user at a first venue, match a viewpoint at a second venue to the user viewpoint of the user at the first venue, detect a trigger condition to provide visual content of the second venue to the user at the first venue, obtain the visual content of the second venue, wherein the visual content of the second venue is obtained from the viewpoint at the second venue, and provide the visual content of the second venue to an augmented reality device of the user at the first venue, where the augmented reality device presents the visual content of the second venue as a visual overlay within a field of view of the user.


