Augmented Reality Exercise Feedback System

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Solution Overview

Problem

Individuals face challenges in maintaining motivation for regular exercise, particularly with repetitive activities like running, walking, and bicycling, and existing systems often fail to engage users by not catering to their diverse interests, leading to decreased participation in athletic activities.

Innovation Solution

A system that monitors user performance during exercise routines, providing feedback through virtual representations and avatars to motivate users, allowing them to compete against past performances or friends, and offering safe modifications to workout routines, thereby enhancing engagement and improving workout intensity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional exercise systems focus on particular activities, then they can provide specialized training, but user interest is ignored leading to decreased participation

Engineering Contradiction:
Improveactivity varietyVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system integrates multiple exercise activities (running, walking, bicycling, and other repetitive motions) into a single platform, allowing users to access diverse workout types without needing separate specialized systems for each activity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adapts workout content based on user interests and performance data, transforming static exercise routines into dynamic, personalized experiences that evolve with user preferences and capabilities

Inventive Principle:
Principle #15Dynamics

2Productivity

If exercise is separated from enjoyable aspects of daily life, then athletic training can be focused, but motivation is reduced

Engineering Contradiction:
Improvetraining effectivenessVSAvoidmotivation level
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system provides continuous feedback during exercise routines, including real-time performance monitoring, virtual representations of workout progress, and competitive elements that gamify the experience, making focused training enjoyable and motivating

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system acts as an intermediary between the user and the exercise activity, introducing engaging digital layers (virtual representations, competition features, personalized content) that bridge the gap between focused training and enjoyable experience

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If users perform repetitive exercise motions, then fitness goals can be achieved, but boredom increases reducing adherence

Engineering Contradiction:
Improvefitness outcomeVSAvoidexercise continuity
Core Design Contradiction:
ReliabilityVSDuration of action of moving object

Solution Approach 1:

The system introduces periodic variety into repetitive exercise routines through structured workout programs, interval training, and rotating activity types, maintaining fitness effectiveness while preventing monotony and sustaining long-term adherence

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20220346490A1Enhancing Exercise Through Augmented Reality
Publication Date: 2022.11.03 NIKE INC
  • US20220346490A1 patent drawing
  • US20220346490A1 patent drawing
  • US20220346490A1 patent drawing

AI summary

The disclosure relates to enhancing exercise through augmented reality. In particular, the disclosure describes monitoring a user's performance and generating a virtual representation of that user's performance to be displayed during a future exercise routine to motivate the user to improve performance during their next workout.