AR Eyewear Always-On Hyper-Connection and Stream Synchronization

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Solution Overview

Problem

Current augmented reality (AR) wearable electronic devices lack seamless, frictionless connectivity for users to share real-time experiences, such as vision, audio, and annotations, requiring manual setup and acceptance processes.

Innovation Solution

The system enables always-on hyper-connection between electronic eyewear devices, allowing users to share camera, microphone, and screen streams without setup, through point of view (POV) streams, audio streams, and annotation streams, using a processor-driven configuration that allows seamless synchronization of senses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual setup and acceptance processes are implemented for AR device connectivity, then connection reliability is improved, but ease of operation deteriorates

Engineering Contradiction:
Improveconnection reliabilityVSAvoidease of operation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically establishing connections between AR devices without requiring manual setup. The processor-driven configuration proactively manages connection parameters, authentication, and synchronization before users need to interact, thereby eliminating friction while maintaining reliable connections through pre-configured protocols

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If seamless hyper-connection is implemented between AR devices, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a communication interface and processor-driven configuration system that acts as an intermediary between users and the complex underlying connectivity infrastructure. This intermediary layer handles the complexity of hyper-connection protocols, device synchronization, and resource management internally, while presenting a simplified interface to users through automatic connection establishment

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If real-time synchronization of senses is enabled, then productivity is improved, but use of energy increases

Engineering Contradiction:
Improvecollaboration efficiencyVSAvoidenergy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system implements periodic action by synchronizing audio, video, and annotation streams at optimized intervals rather than continuously. The processor manages data transmission in synchronized periods, allowing real-time collaboration experience while reducing overall energy consumption through intermittent rather than constant data flow between devices

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240397033A1Hyper-connected and synchronized ar glasses
Publication Date: 2024.11.28 SNAP INC
  • US20240397033A1 patent drawing
  • US20240397033A1 patent drawing
  • US20240397033A1 patent drawing

AI summary

Systems and methods are described for selectively sharing audio and video streams amongst electronic eyewear devices. Each electronic eyewear device includes a camera arranged to capture a video stream in an environment of the wearer, a microphone arranged to capture an audio stream in the environment of the wearer, and a display. A processor of each electronic eyewear device executes instructions to establish an always-on session with other electronic eyewear devices and selectively shares an audio stream, a video stream, or both with other electronic eyewear devices in the session. Each electronic eyewear device also generates and receives annotations from other users in the session for display with the selectively shared video stream on the display of the electronic eyewear device that provided the selectively shared video stream. The annotation may include manipulation of an object in the shared video stream or overlay images registered with the shared video stream.