Augmented Reality Eyewear Mood Sharing via Virtual Intermediaries

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Solution Overview

Problem

Current augmented reality technologies for wearable devices, such as eyewear, lack effective methods for users to share personal attributes, like mood or avatars, in real-time within interactive AR environments, limiting social interaction and immersion.

Innovation Solution

The implementation of a system where eyewear devices with visible-light cameras and touch-sensitive interfaces allow users to select and share personal attributes, such as Bitmojis or avatars, by detecting user positions and broadcasting these attributes to other users' devices for display in the AR environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If augmented reality eyewear displays virtual objects in a physical environment, then the immersion and realism of the AR experience is improved, but the ability to share personal attributes like mood with other users is limited

Engineering Contradiction:
ImproveAR interaction capabilityVSAvoidPersonal attribute sharing
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces virtual objects (stickers, emojis, text bubbles) as intermediaries to convey personal attributes between users. These virtual objects act as mediators that carry emotional and personal information from one user to another in the AR environment, resolving the limitation of direct personal attribute sharing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent adds a new dimension of social interaction to the AR experience by overlaying virtual objects that represent personal attributes in the augmented environment. This transforms the AR experience from purely visual/spatial to include social-emotional dimensions, allowing users to express and share moods through the AR interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If the eyewear device integrates multiple cameras and sensors for comprehensive environment detection, then the accuracy of AR overlay is improved, but the device complexity increases

Engineering Contradiction:
ImproveEnvironment detection accuracyVSAvoidHardware configuration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent makes the eyewear device multi-functional by integrating visible-light cameras, infrared cameras, and various sensors into a single AR platform. These components serve multiple purposes: environment mapping, gesture recognition, facial expression detection, and personal attribute sharing, thereby managing complexity through universal functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines multiple detection systems (visible-light cameras, infrared cameras, depth sensors, gyroscopes, accelerometers) into an integrated AR eyewear device. By merging these components and their functions into a unified system, the patent manages complexity while maintaining high measurement precision for AR overlay.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12169968B2Augmented reality eyewear with mood sharing
Publication Date: 2024.12.17 SNAP INC
  • US12169968B2 patent drawing
  • US12169968B2 patent drawing
  • US12169968B2 patent drawing

AI summary

Eyewear providing an interactive augmented reality experience between two users of eyewear devices to allow one user of an eyewear device to share a personal attribute of the user with a second user. The personal attribute can be selected from a list of attributes, such as Bitmojis®, avatars, symbols, and tests. In an example, the personal attribute can reflect the mood of the first user. The personal attribute received by the first user is displayed proximate a portion of the first user, such as a head or mouth, on the display of the first user's eyewear device. The personal attribute may be displayed in a speech bubble proximate the first user.