Augmented Reality Fantasy Sports Player Acquisition
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Solution Overview
Problem
Fantasy sports games lack motivation for users to be physically active, as they are typically sedentary activities, and existing incentives do not sufficiently encourage users, especially younger individuals, to engage in physical activity.
Innovation Solution
Integration of augmented reality into fantasy sports games, allowing users to acquire players using mobile devices, with features like augmented depth maps, heat maps, and promotion tokens, which encourage users to move around and interact with their environment to select and capture players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional fantasy sports gaming is used, then ease of operation is improved, but user physical activity remains low
Solution Approach 1:
The patent combines traditional fantasy sports player selection with augmented reality technology, merging the digital gaming interface with the physical world. Users point mobile devices at their environment to capture virtual players, integrating physical movement with digital interaction. This resolves the contradiction by maintaining ease of operation through familiar selection mechanics while adding physical activity requirements through the augmented reality component.
Solution Approach 2:
The patent introduces an augmented reality intermediary layer between the user and the fantasy sports platform. Instead of direct screen interaction, users interact with virtual players overlaid on their physical environment through mobile device cameras. This intermediary enables both ease of operation (through intuitive pointing and capturing) and physical activity (through environmental exploration and device movement).
2Productivity
If augmented reality is integrated, then user physical activity is improved, but device complexity increases
Solution Approach 1:
The patent leverages the mobile device's existing camera and display capabilities to implement augmented reality functionality. The same device used for traditional fantasy sports interaction is also used for capturing augmented reality players, eliminating the need for specialized equipment. This resolves the contradiction by achieving physical activity enhancement through universally available device functions rather than adding complex specialized hardware.
Solution Approach 2:
The patent creates virtual copies of sports players and overlays them onto the user's physical environment through the mobile device camera. These digital replicas can be captured by pointing the device at specific locations. This copying approach enables augmented reality functionality using existing device capabilities, avoiding the need for complex new hardware while still achieving increased physical activity through environmental interaction.
3Adaptability or versatility
If augmented reality elements are added, then gaming experience is improved, but loss of time increases
Solution Approach 1:
The patent implements dynamic player availability in the augmented reality environment. Virtual players appear and disappear at different locations and times, creating a time-sensitive hunting experience. This dynamic element enhances gaming versatility and excitement while actually reducing total acquisition time compared to traditional browsing, as users can quickly capture multiple players by moving through their environment rather than scrolling through lengthy lists.
Data Source
AI summary
The present technology provides a system and method for assembling a fantasy sports team using augmented reality. The technology employs a fantasy game server in communication with one or more users' electronic mobile devices, such as smartphones. The technology displays digital images of sports players and/or promotion or other tokens on the users' mobile devices, on which the users can capture the sports players they wish to add to their fantasy sports teams through a user interface of the fantasy game server. The fantasy game server generates geolocation information for a plurality of real-world players and compares it to geolocation data from the mobile device to determine when a real world player is within a threshold radius of the user and sends an alert to the user.


