AR Game Overlay in Video Communication Interface

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Solution Overview

Problem

Current gaming platforms and social networking systems lack seamless integration for initiating real-time games within video communication sessions, leading to cumbersome gameplay experiences and inefficient matchmaking processes.

Innovation Solution

A client system, such as a smartphone or tablet, can initiate a game within a video communication session by executing a gaming protocol that coordinates in-game actions through API calls to a gaming server, generating a game container within the communication interface, and overlaying video communication layers with game elements, allowing for augmented reality overlays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If games are initiated through separate gaming platforms, then game functionality is provided, but user interaction convenience deteriorates and matchmaking time increases

Engineering Contradiction:
Improvegame initiation convenienceVSAvoidmatchmaking time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the gaming platform functionality directly into the video communication interface. Users can initiate and play games without leaving the video chat environment, combining social communication and gaming functions into a single integrated platform. This eliminates the need to switch between applications and reduces the time required to start playing with communication partners.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The video communication platform is enhanced to serve multiple functions: video chatting, messaging, and gaming. The system provides a universal platform that adapts to different user needs by allowing seamless transition between communication modes and game modes within the same interface, making the system versatile and reducing the need for separate dedicated applications.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If video communication layers are overlaid with game elements, then gameplay interaction is enhanced, but interface complexity increases

Engineering Contradiction:
Improvegameplay integration capabilityVSAvoidcommunication interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The user interface dynamically adapts its layout and functionality based on the current activity state. During video communication, the interface displays communication controls and video feeds. When a game is initiated, the interface automatically reconfigures to overlay game elements on the video feed, adjusts control visibility, and modifies the layout to prioritize gameplay interaction. This dynamic reconfiguration allows the same interface to serve multiple purposes without permanent complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The interface is segmented into functional layers that can be independently controlled and displayed. The video communication layer, game overlay layer, and control layer are separate but can be combined or separated based on user needs. This segmentation allows the system to present only the necessary elements for the current activity, reducing perceived complexity while maintaining full functionality.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11628367B2Augmented-reality game overlays in video communications
Publication Date: 2023.04.18 META PLATFORMS INC
  • US11628367B2 patent drawing
  • US11628367B2 patent drawing
  • US11628367B2 patent drawing

AI summary

In one embodiment, a method includes, by a client system of a first user, receiving a request from a second user to initiate a first game within a first layer of a communication interface, wherein the communication interface includes several layers, wherein a first layer includes a video communication of the second user, and wherein a second layer of the communication interface includes a thumbnail view of a video communication of the first user; generating a first game container in a third layer of the communication interface, wherein the third layer contains the first game in an augmented reality overlay; expanding the second layer into a full-screen view within the communication interface; and displaying the third layer as the augmented reality overlay over the second layer, wherein the first layer is closed responsive to the overlaying of the augmented reality overlay onto the second layer.