AR Game Apparatus Virtual Surface 3D Interaction

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Solution Overview

Problem

Conventional game apparatus using Augmented Reality (AR) techniques limit the extension of representation and engagement, as virtual objects are primarily displayed on a game card or in a limited region, lacking immersive interaction with the real space.

Innovation Solution

A computer-readable storage medium with a game program that enables a game apparatus to obtain images of the real space, detect specific objects, calculate relative positions, set virtual cameras and surfaces, and generate and display virtual objects in a three-dimensional space, allowing for dynamic interaction and collision detection between virtual objects, enhancing the gaming experience by integrating virtual elements with real-world visuals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual objects are displayed only on game card or in limited region using AR technique, then the implementation is simple, but the extension of representation and user engagement is limited

Engineering Contradiction:
Improveextension of representationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from 2D display on game card surface to 3D virtual space, allowing virtual objects to be positioned and interact in three-dimensional space above the real-world surface, significantly expanding representation possibilities

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent divides the virtual space into multiple subspaces using virtual surfaces, enabling different game elements and interactions to be organized in separate spatial regions, thereby enhancing representation without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If virtual objects are placed in three-dimensional space with interaction capabilities, then user engagement and realism are enhanced, but the calculation and detection requirements increase

Engineering Contradiction:
Improveinteraction capabilityVSAvoiddetection complexity
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent introduces virtual surfaces as intermediary elements that facilitate interaction detection between virtual objects and the real-world environment, simplifying the calculation of collision and contact events in 3D space

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system continuously detects the position of the imaging device relative to the game card and updates virtual object positions and interactions in real-time, providing dynamic feedback that maintains accurate 3D spatial relationships

Inventive Principle:
Principle #23Feedback

3Productivity

If multiple virtual objects are provided in virtual space with game progress control, then the game becomes more engaging, but the computational load increases

Engineering Contradiction:
Improvegame engagementVSAvoidcomputational power
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

The patent pre-defines virtual surfaces and subspace boundaries before game objects interact with them, allowing collision detection and interaction logic to be prepared in advance, reducing real-time computational requirements

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adds and removes virtual objects based on game progress and user interaction, optimizing computational resources by only processing active game elements rather than maintaining all possible objects throughout

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9095774B2Computer-readable storage medium having program stored therein, apparatus, system, and method, for performing game processing
Publication Date: 2015.08.04 NINTENDO CO LTD
  • US9095774B2 patent drawing
  • US9095774B2 patent drawing
  • US9095774B2 patent drawing

AI summary

A storage medium has stored therein a game program that in game processing, controls a correlation between a player object and a non-player object through a virtual surface that is set on the basis of a marker for generating a superimposed image by combining a real world image and a virtual world image. The game program causes a computer of an apparatus, which includes a display device for providing the superimposed image to a user and an imaging section for taking an image of the marker, to operate as predetermined means.