AR Game Voice Commands to Free Limited Display Space

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Solution Overview

Problem

The display effect and user experience of AR games are affected due to the occupation of the screen area by trigger controls, and the need to memorize control locations complicates interactions.

Innovation Solution

Control AR games using voice instructions to determine game control commands, allowing operation without needing to trigger specific screen controls, thus improving efficiency and enabling more content to be displayed on a limited screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If trigger controls are displayed on the screen for controlling AR games, then the game can be controlled through traditional interface interactions, but the display area of the screen is occupied and the display effect is affected

Engineering Contradiction:
Improvegame controlVSAvoiddisplay area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent extracts the control function from the visual display interface and relocates it to the voice input domain. Voice recognition technology captures commands from the air (audio space) and converts them into control signals, completely removing the need for physical trigger controls on the screen. This resolves the contradiction by eliminating the occupying controls while preserving full game control capability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent replaces the mechanical touch-based control system with an acoustic voice recognition system. Instead of requiring physical interaction with on-screen buttons or triggers, the system uses voice commands captured through the device's microphone to control game elements. This substitution eliminates the need for display area occupation while maintaining ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If trigger controls are laid out in the display interface, then the game can be controlled through traditional interactions, but the user needs to memorize locations and menus which affects user experience

Engineering Contradiction:
Improveinteractive controlVSAvoidcontrol location memory
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The voice recognition system provides self-service control where the user simply speaks natural language commands without needing to learn or remember control schemes. The system adapts to the user's speech patterns and interprets commands directly, eliminating the need for memorization of control locations and menus while maintaining full interactive control capability.

Inventive Principle:
Principle #25Self-service

3Quantity of substance

If more game contents are to be displayed in limited screen space, then the display density increases, but traditional trigger controls occupy valuable display area

Engineering Contradiction:
Improvegame contentVSAvoiddisplay area
Core Design Contradiction:
Quantity of substanceVSArea of stationary object

Solution Approach 1:

The patent extracts control functionality from the two-dimensional display plane and relocates it to the audio domain. This extraction frees up the entire display area for game content presentation, allowing maximum game content to be displayed in limited screen space without any occupation from control elements.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12458878B2Method and apparatus for controlling AR game, electronic device and storage medium
Publication Date: 2025.11.04 DOUYIN VISION CO LTD
  • US12458878B2 patent drawing
  • US12458878B2 patent drawing
  • US12458878B2 patent drawing

AI summary

Provided are a method and apparatus for controlling an AR game, an electronic device and a storage medium. In the provided method for controlling an AR game, a game control instruction is determined, according to a voice instruction obtained during running of the AR game and a preset instruction mapping relationship, and then the AR game is controlled according to the game control instruction.