AR Gamification System for Retail Customer Engagement

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Solution Overview

Problem

Existing augmented reality technologies lack effective methods to engage customers of financial institutions or retail stores by providing personalized and interactive experiences that promote products and services.

Innovation Solution

Implementing AR-enabled gamification systems that identify users, obtain their profile information, and activate interactive games tailored to their interests, with rewards provided for completing specific activities related to products and services.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional augmented reality displays are used to present information to customers, then information can be displayed, but customer engagement and interaction remain limited

Engineering Contradiction:
Improvecustomer engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system dynamically adapts the game content, rewards, and information presentation based on user profile data, behavior tracking, and real-time performance. The game transitions from static information display to dynamic interactive experience where content adjusts to user responses and progress

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

A server computer acts as an intermediary between the AR headset and the gamification content, managing game logic, user profiles, and reward distributions. This intermediary handles the complexity of personalized game generation and coordination, keeping the AR device interface simple for end users

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If generic augmented reality content is provided to all customers, then implementation is simple, but personalization and relevance to individual customer interests are lost

Engineering Contradiction:
ImprovepersonalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

User profile information is collected and analyzed before the gamification experience begins. The system pre-processes customer data, preferences, and behavioral patterns to prepare personalized game content, eliminating the need for complex real-time personalization calculations during the actual interaction

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes multiple parameters including game difficulty, content type, reward structure, and information presentation based on user profile attributes. These parameter adjustments create personalized experiences without requiring fundamentally different system architectures for each user

Inventive Principle:
Principle #35Parameter changes

3Productivity

If interactive games with rewards are implemented to engage customers, then customer motivation increases, but system complexity and development requirements increase

Engineering Contradiction:
Improvecustomer engagement effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gamification system serves multiple functions simultaneously: it presents product information, engages customers through gameplay, tracks user behavior, delivers personalized recommendations, and distributes rewards. This multi-functionality is achieved through a unified server-based architecture that handles all these tasks through standardized interfaces

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements continuous feedback loops where user actions in the game are tracked, analyzed, and used to adjust game content, provide real-time guidance, and determine reward eligibility. This feedback mechanism automates the personalization and engagement processes, reducing manual intervention complexity

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12243068B1Augmented reality store and services orientation gamification
Publication Date: 2025.03.04 WELLS FARGO BANK NA
  • US12243068B1 patent drawing
  • US12243068B1 patent drawing
  • US12243068B1 patent drawing

AI summary

A method implemented on an electronic computing device includes identifying a user of an augmented reality (AR) device. Profile information is obtained for the user based on the identity of the user. An interactive game is activated on the AR device. The interactive game is tailored to the user based on the profile information. One or more rewards are provided to the user for implementing aspects of the interactive game.