Multi-User AR Gaming System with Segmented Display Layers
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current virtual reality systems in gaming lack the ability to provide personalized and interactive experiences for multiple users simultaneously, especially in environments like casinos, where users want to engage with both real and virtual objects in a shared space while maintaining individual game-specific content.
Innovation Solution
A computer-implemented method and system that uses augmented reality devices to transmit user-specific game data to multiple AR devices, allowing users to view shared and individual content, including physical environmental images and virtual game data, enabling multiple users to interact with the same virtual objects in real-time, even from different locations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual reality systems provide personalized content to multiple users, then user-specific gaming experience is improved, but system complexity and resource requirements increase
Solution Approach 1:
The system segments the display content into distinct layers: a shared base layer visible to all users and user-specific overlay layers. Each user receives personalized game data, wagering information, and bonuses as separate segments that are composited with the shared content, allowing personalization without requiring completely separate systems for each user.
Solution Approach 2:
The augmented reality headset and display system are designed to simultaneously serve multiple users with different requirements. The same hardware platform delivers both shared gaming content and individualized wagering interfaces, player tracking data, and personalized bonuses, making the system universal rather than requiring dedicated equipment per user.
2Productivity
If multiple users interact with shared virtual objects in real-time, then social gaming experience is improved, but synchronization and coordination complexity increase
Solution Approach 1:
The system pre-establishes a shared virtual environment and common game state that all users can access simultaneously. Physical environmental images and virtual game objects are prepared in advance as a shared foundation, allowing users to join and interact without requiring complex real-time coordination of the entire game state.
Solution Approach 2:
The system employs an intermediary computing platform that manages synchronization between multiple users and the shared virtual environment. This intermediary handles the coordination of real-time interactions, reconciling user actions with the shared game state, and distributing updated information to all participants, thereby reducing the synchronization burden on individual devices.
3Ease of operation
If AR devices display both shared and individual content simultaneously, then user engagement is improved, but information presentation complexity increases
Solution Approach 1:
The display system applies local quality by presenting different types of information in optimized formats for each user's needs. Shared gaming content is displayed in a common viewable area, while user-specific wagering controls, player tracking information, and personalized bonuses are positioned in individualized zones within each user's field of view, allowing each user to access relevant information without distraction from others' content.
Data Source
AI summary
Provided herein is an electronic gaming machine that includes a processor that generates augmented reality (AR) data for multiple AR devices that are communicatively coupled to the machine. The AR data is user specific to each of the AR devices. An output circuit transmits the AR data to the AR devices. The AR devices generate display data to corresponding users that includes a physical environmental image and the AR data that is specific to the AR devices. The physical environmental image includes shared game data that is viewable by the users via the corresponding ones of the AR devices.


