AR Virtual Object Manipulation Using Gesture-Locked Virtual Spheres

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Solution Overview

Problem

In augmented reality environments, users face difficulties in selecting and interacting with virtual objects, particularly in re-positioning and rotating them, which hinders efficient and intuitive interaction.

Innovation Solution

An object interaction system that generates a virtual sphere within a virtual object to track user gestures, allowing the virtual object to be adjusted based on detected movement, enabling intuitive and efficient interaction by locking a pointer cursor or user extremity to the virtual sphere and updating its position and orientation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional interaction methods are used in AR environments, then users can view virtual objects, but selecting and interacting with them (especially re-positioning and rotating) becomes difficult and non-intuitive

Engineering Contradiction:
Improveease of interaction with virtual objectsVSAvoidcomplexity of interaction system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a virtual sphere as an intermediary object between the user and the virtual object. The virtual sphere acts as a mediator that translates user gestures into object manipulation commands, making the interaction more intuitive while managing system complexity through a standardized interaction framework

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical or manual interaction methods with gesture-based recognition. By using image data and gesture detection algorithms, the system substitutes physical manipulation with visual-gestural commands, improving ease of operation in AR environments

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If gesture recognition is implemented to improve interaction, then ease of operation improves, but system complexity and processing requirements increase

Engineering Contradiction:
Improvegesture-based interactionVSAvoidcomplexity of gesture detection system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual sphere serves multiple functions: it acts as a selection target, a gesture recognition reference frame, and a manipulation control interface. This multi-functionality reduces the need for separate systems for each interaction type, managing complexity while maintaining ease of operation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240161419A1Virtual object interaction in augmented reality
Publication Date: 2024.05.16 ROCKWELL AUTOMATION TECH INC
  • US20240161419A1 patent drawing
  • US20240161419A1 patent drawing
  • US20240161419A1 patent drawing

AI summary

A method includes using at least one processor to receive image data including one or more virtual objects and determining a distance between a user extremity and the one or more virtual objects based on the image data. Further, the method includes detecting a first gesture of the user extremity based on the image data and generating a virtual sphere within a virtual object of the one or more virtual objects. The method also includes determining that the distance is less than a threshold, detecting movement of the user extremity based on the image data, and adjusting a position of the virtual object based on the movement of the user extremity.