AR Glasses Content Synchronization for Immersive Viewing

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Solution Overview

Problem

Current augmented reality systems struggle to seamlessly integrate and synchronize content displayed on screens with additional content shown via augmented-reality glasses, particularly in environments like movie theaters, due to challenges in determining viewer location and adjusting content positioning, orientation, and scaling for individual viewers.

Innovation Solution

A system that uses sensors and communication devices in augmented-reality glasses to determine viewer location and adjust content positioning, orientation, and scaling in real-time, allowing for synchronized and immersive layered content experiences across multiple devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If augmented-reality glasses display additional content alongside screen content, then the content experience becomes more immersive and engaging, but the synchronization and integration of content from multiple devices becomes increasingly complex

Engineering Contradiction:
Improvecontent experience immersionVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges content from multiple devices (screen and augmented-reality glasses) into a unified layered content experience. The system combines video content from a screen with additional content from augmented-reality glasses, synchronizing them temporally and spatially to create an integrated immersive experience that resolves the complexity of managing separate content streams.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a content player as an intermediary component that receives content from multiple sources, processes it, and outputs synchronized layered content. This mediator handles the complex synchronization and integration tasks, shielding users from the underlying system complexity while enabling immersive multi-device content delivery.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If content is customized for individual viewer locations, then the viewing experience is optimized for each user, but the processing and real-time adjustment requirements increase significantly

Engineering Contradiction:
Improveviewing experience optimizationVSAvoidprocessing power requirement
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The patent applies local quality by customizing content presentation for individual viewer locations. The system determines each viewer's position relative to the screen and adjusts the augmented-reality content positioning, orientation, and scaling accordingly. This allows each viewer to experience content optimized for their specific viewing angle and distance, enhancing ease of operation.

Inventive Principle:
Principle #3Local quality

3Reliability

If multiple content streams are synchronized in real-time, then the layered content experience becomes seamless, but the measurement precision required for viewer location and content alignment increases

Engineering Contradiction:
Improvecontent synchronizationVSAvoidviewer location accuracy
Core Design Contradiction:
ReliabilityVSMeasurement precision

Solution Approach 1:

The patent implements feedback mechanisms to maintain reliable content synchronization. The system continuously monitors viewer position, content playback state, and timing information, using this feedback to dynamically adjust content positioning and synchronization. This closed-loop approach ensures seamless layered content delivery while managing the precision requirements through active correction.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10078917B1Augmented reality simulation
Publication Date: 2018.09.18 LUCASFILM ENTERTAINMENT COMPANY LTD
  • US10078917B1 patent drawing
  • US10078917B1 patent drawing
  • US10078917B1 patent drawing

AI summary

A method may include rendering a first view of a three-dimensional (3-D) virtual scene comprising a view of first content being displayed on a virtual display device from a location in the 3-D virtual scene. The method may also include rendering a second view comprising one or more content objects. The second view may be rendered from the location in the 3-D virtual scene, and the second scene may include a view of the display device as would be seen through a pair of augmented-reality glasses that display the one or more content objects. The method may additionally include generating a composite view by combing the first view and the second view. The method may further include causing the composite view to be displayed on a virtual-reality headset.