AR Guide Device for Immersive Remote Sensory Experience

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Solution Overview

Problem

Existing methods for experiencing destinations remotely are limited to passive observation through sight and hearing, preventing full participation and engagement with the environment, as they do not allow users to interact with or fully immerse themselves in the destination using all senses.

Innovation Solution

A system that uses a guide device at a destination location to transmit video and audio data to a user's device, enabling augmented reality signals and interaction with physical items associated with recognized locations, allowing users to control the experience and engage with the environment through sight, hearing, touch, taste, and smell, and interact with others.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users experience destinations remotely through traditional methods (reading, watching videos), then cost and time are reduced, but user engagement and sensory participation are limited to passive observation

Engineering Contradiction:
ImproveAccessibility of destination experienceVSAvoidSensory engagement capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent combines multiple sensory channels (visual video feed, audio transmission, and haptic feedback through physical items) into a unified remote experience system. The guide device transmits both digital media and physical objects simultaneously, merging informational and tactile experiences to overcome the limitations of traditional remote observation methods.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Physical items serve as intermediaries between the remote user and the destination environment. These items (stones, shells, leaves, etc.) act as tangible mediators that convey sensory information from the location to the user, enabling indirect sensory participation without requiring physical presence at the destination.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users physically travel to destinations, then full sensory participation and immersion are achieved, but cost and time requirements increase significantly

Engineering Contradiction:
ImproveSensory engagement capabilityVSAvoidTime required for destination experience
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system creates tactile copies of destination elements by transmitting physical items (stones, shells, leaves) from the location to the remote user. These physical copies serve as surrogates that replicate the sensory experience of being present at the destination, allowing users to interact with authentic materials without traveling.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The destination experience is segmented into discrete transmissible elements (video feed, audio signals, and individual physical items). By dividing the overall experience into separable components that can be transmitted independently, the system enables selective delivery of sensory information without requiring complete physical relocation.

Inventive Principle:
Principle #1Segmentation

3Quantity of substance

If passive observation methods are used for remote destination experience, then cost is reduced, but user participation and immersion are limited

Engineering Contradiction:
ImproveInformation delivery volumeVSAvoidInteractive engagement capability
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The guide device performs multiple functions simultaneously: it captures video, transmits audio, and delivers physical items through the same system infrastructure. This multi-functional approach allows a single platform to provide comprehensive sensory engagement (visual, auditory, and tactile) rather than requiring separate systems for each sensory channel.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system transitions from static information delivery (videos and text) to dynamic interactive experience. Users can request specific physical items in real-time, and the guide device responds by transmitting relevant objects, creating a dynamic feedback loop that adapts to user interests and enhances engagement.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10970545B1Generating and surfacing augmented reality signals for associated physical items
Publication Date: 2021.04.06 AMAZON TECH INC
  • US10970545B1 patent drawing
  • US10970545B1 patent drawing
  • US10970545B1 patent drawing

AI summary

Systems and methods for generating and surfacing augmented reality cues associated with physical items for presentation to users during augmented reality experiences are described. In order to provide a more immersive augmented reality experience, physical items that a user may touch, taste, smell, see, and/or hear may be provided to a user within compartments of a container as part of the experience. During the augmented reality experience, particular locations along a path may be recognized using image recognition techniques, and augmented reality cues associated with particular physical items related to the recognized locations may be presented to the user.