Head-Mounted AR System with Split-Screen Display for Hands-Free Education

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing augmented reality systems require users to hold smartphones, limiting hands-free interaction, and often present content in a single screen mode, which can hinder immersive experiences, especially in educational settings like chemistry or science lessons.

Innovation Solution

A method and system that utilizes a printed media member with image targets, a head-mounted device securing a mobile device with a camera, and software communicating with a target database to display linked augmented-reality content in split-screen mode, allowing users to engage in hands-free, immersive experiences using instruments provided or not, for educational lessons.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users hold smartphones for AR experiences, then they can interact with the system, but hands-free operation is limited

Engineering Contradiction:
Improvehands-free operationVSAvoidsystem configuration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The mobile device is nested within the head mounted device, with the smartphone securely held in a cradle positioned at the bottom of the goggles. This allows the smartphone to be held hands-free while maintaining access to all smartphone functions for AR interaction

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The system merges the head mounted device with the mobile device, combining the display and camera functions of the smartphone with the head-mounted form factor. This integration enables hands-free operation while maintaining full AR capabilities

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If full screen mode is used on mobile devices, then content is displayed, but immersive experience is reduced

Engineering Contradiction:
Improveimmersive experienceVSAvoiddisplay area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The system transitions from two-dimensional full-screen display to a three-dimensional spatial experience by projecting AR content into the user's field of view through the head mounted device, creating an immersive environment that utilizes depth and spatial awareness

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If single screen mode is used, then content is displayed, but engagement in educational settings is hindered

Engineering Contradiction:
Improveuser engagementVSAvoidcontent delivery
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The display is segmented into multiple regions including a first screen frame for primary AR content and a second screen frame for supplementary information. This segmentation allows simultaneous presentation of different types of content (video, text, images) without overwhelming the user, enhancing engagement while maintaining comprehensive information delivery

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10558858B2Augmented reality system and kit
Publication Date: 2020.02.11 RAD STEVE
  • US10558858B2 patent drawing
  • US10558858B2 patent drawing
  • US10558858B2 patent drawing

AI summary

An augmented-reality system that includes a printed media member that has at least a first image target, a head mounted device that includes a mobile device securing member, and software that is configured to run on a mobile device that includes a camera that has a camera lens. The software is in communication with a target database (either on a remote server or within the software) that includes information related to the first image target, and wherein the software includes first augmented-reality content that is associated with the first image target.