AR Relighting Using Hybrid Virtual and Physical Lighting

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Solution Overview

Problem

Existing AR devices struggle with inefficient lighting estimation, leading to unrealistic rendering effects and reduced user immersion due to limited processing power and battery drain, especially in mobile devices, necessitating improved relighting methods for enhanced realism.

Innovation Solution

A method for AR content rendering that combines virtual and physical lighting information to achieve hybrid relighting effects, allowing for realistic integration of virtual objects into real-world scenes, with partial processing delegated to external devices to optimize resource usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If lighting estimation is performed to achieve realistic AR rendering, then rendering quality is improved, but processing power requirements increase and battery drain accelerates

Engineering Contradiction:
Improverendering qualityVSAvoidbattery drain
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The patent segments the lighting estimation process into two distinct phases: a first lighting estimation performed by an external processing device to generate initial lighting information, and a second lighting estimation performed by the AR device using the pre-processed lighting information. This segmentation divides the computationally intensive task between devices, reducing the processing burden and battery consumption of the AR device while maintaining rendering quality.

Inventive Principle:
Principle #1Segmentation

2Productivity

If lighting estimation is performed in real-time to maintain immersion, then user experience is improved, but processing complexity increases

Engineering Contradiction:
Improvereal-time processing capabilityVSAvoidprocessing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by performing the first lighting estimation in advance before the AR rendering process. The external processing device generates lighting information that is then reused during real-time AR rendering, eliminating the need for repeated full lighting estimations and reducing processing complexity during actual use.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces lighting information as an intermediary element that mediates between the complex lighting estimation process and the real-time rendering requirements. This intermediary data structure allows the system to achieve real-time performance by reusing pre-processed lighting information rather than performing complete lighting estimations during real-time rendering.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If comprehensive lighting information is processed to achieve accurate relighting, then realism is improved, but device resources are overwhelmed

Engineering Contradiction:
Improverelighting accuracyVSAvoidprocessing power
Core Design Contradiction:
Manufacturing precisionVSPower

Solution Approach 1:

The patent extracts the computationally intensive first lighting estimation process from the AR device and performs it on an external processing device. This extraction removes the heavy processing burden from the AR device while preserving the comprehensive lighting analysis, allowing accurate relighting without overwhelming device resources.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20250342655A1Method and apparatus for rendering of augmented reality content
Publication Date: 2025.11.06 BEIJING XIAOMI MOBILE SOFTWARE CO LTD
  • US20250342655A1 patent drawing
  • US20250342655A1 patent drawing
  • US20250342655A1 patent drawing

AI summary

A method for performing augmented reality (AR) content rendering, includes: obtaining virtual relighting effects based on virtual lighting information representative of at least one virtual light source; obtaining hybrid relighting effects based on the virtual lighting information and based on physical lighting information representative of at least one physical light source; and generating an AR video picture by aggregating a real-world scene relighted based on the virtual relighting effects and at least one virtual object relighted based on the hybrid relighting effects; and rendering the AR video picture.