Augmented Reality Interactive Data Rendering via Server Mediation
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Solution Overview
Problem
Current augmented reality applications lack the ability for interactive processes between different users in a shared virtual reality space, limiting user experience and interaction capabilities.
Innovation Solution
An information interaction method and device that enables the generation and sharing of interactive data between client terminals, allowing a physical engine to render and display interactive operations of virtual targets, thereby simulating real-time interactions between users in the same virtual reality space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple users interact in a shared virtual reality space, then user experience and interaction capabilities are improved, but system complexity and data synchronization requirements increase
Solution Approach 1:
The system segments the virtual reality space into multiple independent sub-spaces or interaction zones, each handled by dedicated server instances. This allows multiple user interactions to be processed in parallel without interfering with each other, reducing overall system complexity while enabling versatile multi-user interaction.
Solution Approach 2:
A server terminal acts as an intermediary between multiple client terminals, managing the shared virtual reality space and coordinating interactions. The server receives interaction data from clients, processes it centrally, and distributes relevant data back to appropriate clients, simplifying the complexity of direct peer-to-peer multi-user synchronization.
2Reliability
If real-time interaction data is synchronized between multiple clients, then interaction consistency is improved, but network bandwidth and processing load increase
Solution Approach 1:
The system implements selective data synchronization where each client terminal receives only the interaction data relevant to its local context and view. Instead of broadcasting all interaction data to all clients, the server filters and distributes data based on user position, attention focus, and interaction relevance, reducing network bandwidth consumption while maintaining interaction consistency.
Solution Approach 2:
The system synchronizes interaction data with appropriate granularity and frequency based on the specific interaction type. Not all interactions require full real-time synchronization at the same rate - less critical interactions use lower update frequencies, while critical interactions receive higher priority synchronization, optimizing network bandwidth usage while maintaining necessary consistency.
Data Source
AI summary
The present application discloses an information interaction method, device, apparatus and medium based on augmented reality. The information interaction method includes: generating first interactive data in response to an interactive operation of a first virtual target in a virtual reality space, and sending the first interactive data to a first server terminal; receiving second interactive data corresponding to a second virtual target sent by the first server terminal, wherein the second virtual target and the first virtual target share the virtual reality space; and calling a physical engine to render the interactive operations of the first virtual target and the second virtual target in the virtual reality space based on the first interactive data and the second interactive data, and generating and displaying an interactive rendering result.


