AR Interface for Navigating Off-Screen Augmented Reality Elements

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Solution Overview

Problem

Users of augmented reality (AR) devices face limitations in identifying and navigating AR elements outside their field of view, as only a portion of the AR space is displayed on the user screen, requiring manual navigation and identification of app locations.

Innovation Solution

An AR device equipped with sensors, a display, and a processor that provides AR elements on a field of view region, allows user input to receive and display a user interface showing the relative location of AR elements, enabling navigation and identification of elements within the AR space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the AR device displays only the field of view region on the user screen, then the AR output quality and immersion are improved, but the user's ability to identify and navigate AR elements outside the current view deteriorates

Engineering Contradiction:
ImproveAR output qualityVSAvoidvisibility of AR elements
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The patent introduces a menu bar as an intermediary interface that mediates between the limited field of view display and the need to access AR elements outside the current view. The menu bar displays icons representing AR elements in different regions, allowing users to navigate and select elements without directly viewing them in the AR space, thus resolving the contradiction between maintaining immersive FOV display and providing access to all AR elements.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If the AR device displays only AR elements within the field of view, then the device complexity is reduced, but the ease of operation for navigating AR elements deteriorates

Engineering Contradiction:
Improvedisplay system complexityVSAvoidnavigation of AR elements
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent segments the AR space into multiple regions (first region, second region, third region, fourth region) and provides corresponding icons in the menu bar for each region. This segmentation allows the system to manage and navigate AR elements systematically without increasing overall display complexity, as each region is handled independently through its corresponding icon in the menu interface.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If the AR device provides a comprehensive view of all AR elements, then the ease of operation for identifying apps is improved, but the AR immersion and field of view quality deteriorates

Engineering Contradiction:
Improveidentification of AR elementsVSAvoidAR immersion quality
Core Design Contradiction:
Ease of operationVSIllumination intensity

Solution Approach 1:

The patent adds a new dimension to the AR interface by introducing the menu bar as a separate navigation layer. Instead of trying to display all AR elements within the AR space itself (which would compromise immersion), the system creates a parallel dimension through the menu bar where users can view and navigate to AR elements. This dimensional separation allows comprehensive element identification without sacrificing AR immersion in the main field of view.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12602881B2Electronic device and method for providing augmented reality
Publication Date: 2026.04.14 SAMSUNG ELECTRONICS CO LTD
  • US12602881B2 patent drawing
  • US12602881B2 patent drawing
  • US12602881B2 patent drawing

AI summary

An augmented reality (AR) device supporting AR is provided. The AR includes a memory in which data about at least one augmented reality element mapped to an AR space is stored, at least one sensor, a display, and a processor, wherein the memory may store instructions to allow the processor, upon execution, to provide, to a user screen through the display, augmented reality in which at least some of the at least one augmented reality element are output to a user's field of view (FOV) region, receive a first input by using the at least one sensor, and in response to the first input, display on the user screen a user interface in which relative positions of the at least one augmented reality element are displayed.