AR Interface Mode Switching for Stationary and Moving Users

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing augmented-reality (AR) interfaces fail to adapt effectively to user movements and contexts, leading to inefficient interactions when users change their position or focus.

Innovation Solution

AR systems and methods that dynamically switch between user-position and user-motion based interfaces based on sensor data, allowing for context-adaptive presentation modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If a fixed user-position based AR UI is used, then the interface maintains consistent position in the user's field of view when stationary, but the interface becomes difficult to interact with when the user moves around

Engineering Contradiction:
ImproveUI position stabilityVSAvoidInteractivity during movement
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The AR system dynamically switches between user-position based UI and user-motion based UI modes. When the user is stationary, the system uses user-position based UI that maintains consistent positioning in the field of view. When the user moves, the system transitions to user-motion based UI that allows natural interaction during movement, thus resolving the contradiction between UI stability and ease of operation during movement.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If a user-motion based AR UI is used, then the interface remains accessible during movement, but the interface position becomes inconsistent when the user is stationary

Engineering Contradiction:
ImproveInteractivity during movementVSAvoidUI position consistency
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The system employs dynamic mode switching between user-motion based UI and user-position based UI. When movement is detected, the user-motion based UI is activated to ensure accessibility during movement. When the user is stationary, the system switches to user-position based UI to maintain consistent positioning, thereby resolving the contradiction between ease of operation during movement and UI position consistency when stationary.

Inventive Principle:
Principle #15Dynamics

3Productivity

If the AR interface adapts to different user contexts, then interaction efficiency improves, but the system complexity increases due to multiple presentation modes

Engineering Contradiction:
ImproveInteraction efficiencyVSAvoidSystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The AR system implements a universal interface framework that can operate in multiple presentation modes (user-position based UI and user-motion based UI). This multi-functional design allows the same AR system to adapt to different user contexts and movement states, improving interaction efficiency while managing system complexity through a unified architecture that handles both modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250390198A1Techniques for presenting augmented-reality content in multiple presentation modes based on real-world context, and devices, systems, and methods thereof
Publication Date: 2025.12.25 META PLATFORMS TECHNOLOGIES LLC
  • US20250390198A1 patent drawing
  • US20250390198A1 patent drawing
  • US20250390198A1 patent drawing

AI summary

A method of determining an AR UI to present of a plurality of AR UIs is described. The method includes, in response to an indication to present user-interactable content via an augmented-reality (AR) headset, selecting an AR user interface (UI) of a plurality of AR UIs for presenting user-interactable content. The method includes, in accordance with a determination, based on sensor data obtained by the AR headset, that the AR headset satisfies a movement dwell threshold time, presenting the user-interactable content in a user-position based AR UI of the plurality of AR UI. And the method includes, in accordance with another determination, distinct from the determination, based on other sensor data obtained by the AR headset, that the AR headset satisfies a movement threshold, presenting the user-interactable content in a user-motion based AR UI of a plurality of AR UIs.