AR Interface Virtual Lighting and 3D Navigation

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Solution Overview

Problem

Existing user interfaces for computer systems with augmented reality environments are often cumbersome, inefficient, and error-prone, requiring excessive user inputs and lacking sufficient feedback, which increases cognitive burden and energy consumption.

Innovation Solution

The development of improved user interfaces that utilize virtual lighting effects, three-dimensional environments, and intuitive navigation methods to enhance interaction efficiency, reduce input requirements, and provide immersive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used for augmented reality environments, then basic interaction functionality is provided, but the interfaces become cumbersome and require excessive user inputs

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidtime for user inputs
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically selecting and executing user interface operations based on predicted user intent. The AI model anticipates user needs and pre-executes common navigation tasks, eliminating the need for users to manually input each command sequence.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The user interface system serves itself by using AI to autonomously navigate and interact with virtual elements. The system self-manages the interaction process by interpreting user goals and automatically executing the necessary sequence of inputs without requiring direct user control for each action.

Inventive Principle:
Principle #25Self-service

2Loss of information

If detailed feedback is provided for virtual object manipulation, then user understanding is improved, but cognitive burden increases

Engineering Contradiction:
Improvefeedback informationVSAvoidcognitive processing load
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The feedback system applies local quality by providing different levels and types of feedback for different virtual objects and interaction contexts. The AI dynamically adjusts feedback characteristics based on the specific object being manipulated and the user's current task, delivering precisely targeted information rather than uniform detailed feedback for all interactions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements partial feedback action by selectively providing feedback only when necessary for the current interaction context. The AI determines the minimal sufficient feedback required to guide user understanding without overwhelming the user with excessive information, adapting the feedback quantity and detail to match the specific task requirements.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If multiple input steps are required to achieve desired outcomes, then precise control is achieved, but interaction complexity increases

Engineering Contradiction:
Improveinteraction simplicityVSAvoidnumber of input steps
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system merges multiple input steps into a single unified interaction gesture. The AI consolidates sequences of navigation and manipulation commands into one atomic user action, where a single gesture triggers a pre-computed sequence of operations to achieve the desired outcome without requiring the user to execute each step individually.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The AI system acts as an intermediary between the user's high-level intent and the detailed sequence of interface operations. The user provides a simple input gesture, and the intermediary AI translates this into the appropriate multi-step operation sequence, shielding the user from the underlying complexity of multiple required inputs.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Use of energy by moving object

If traditional navigation methods are used in augmented reality, then basic navigation is provided, but energy consumption increases

Engineering Contradiction:
Improvebattery consumptionVSAvoidnavigation time
Core Design Contradiction:
Use of energy by moving objectVSLoss of time

Solution Approach 1:

The navigation system performs preliminary actions by pre-calculating and preparing navigation paths and operations. The AI anticipates navigation needs and pre-executes routine navigation tasks, reducing the time users need to spend navigating and thereby reducing the duration of high-energy processing and display operations.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250130707A1Devices, methods, and graphical user interfaces for content applications
Publication Date: 2025.04.24 APPLE INC
  • US20250130707A1 patent drawing
  • US20250130707A1 patent drawing
  • US20250130707A1 patent drawing

AI summary

In some embodiments, an electronic device generates virtual lighting effects while presenting a content item. In some embodiments, an electronic device enhances navigation to a respective playback position of a content item. In some embodiments, an electronic device displays media content in a three-dimensional environment. In some embodiments, an electronic device presents media content in different modes of presentation.