Transparent Display AR Object Layering

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Solution Overview

Problem

Augmented reality (AR) objects often interfere with a user's view when displayed on transparent display devices, such as head mount displays (HMDs), obscuring real-world objects and impeding the field of view during activities like sports watching or sightseeing, and existing solutions fail to effectively adjust AR information based on user environment and concentration levels.

Innovation Solution

A computer-implemented method that associates real and AR objects with separate layers on a transparent display device, using alpha channels for transparency, and prioritizes the display of AR objects based on user characteristics and environmental conditions to ensure unobstructed viewing of real objects, allowing users to see AR information without interfering with their view of the real world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If AR objects are displayed on transparent display devices, then information delivery is improved, but the user's view of real objects is obscured

Engineering Contradiction:
ImproveAR information deliveryVSAvoidobstruction of real object view
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The display is segmented into multiple transparent areas with different transparency levels. Some areas maintain high transparency to allow clear viewing of real objects, while other areas have reduced transparency to effectively display AR information. This segmentation resolves the contradiction by spatially separating the functions of viewing real objects and displaying AR information.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the transparent display device are assigned different quality characteristics in terms of transparency. The system dynamically adjusts the transparency of specific local areas based on whether they are used for viewing real objects or displaying AR content, thereby optimizing both information delivery and real object visibility simultaneously.

Inventive Principle:
Principle #3Local quality

2Loss of information

If AR objects are displayed to provide relevant information, then user information reception is improved, but field of view is impeded

Engineering Contradiction:
Improveinformation receptionVSAvoidfield of view
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The system dynamically adjusts the transparency and display characteristics of AR objects based on real-time detection of user concentration levels and environmental conditions. When user concentration is high or in environments where unobstructed view is critical, the system reduces AR information display or increases transparency, thereby adapting information reception to current viewing conditions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms that detect user concentration levels and environmental factors, then use this feedback to automatically adjust AR information delivery. This closed-loop control ensures that information reception is optimized without permanently impeding the field of view, as the system responds to actual user needs and conditions.

Inventive Principle:
Principle #23Feedback

3Loss of information

If AR content is displayed continuously, then information availability is improved, but user concentration is reduced

Engineering Contradiction:
Improveinformation availabilityVSAvoiduser concentration
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

Instead of continuous display, the system employs periodic or intermittent display of AR information based on detected user concentration levels. When concentration drops below a threshold, the system reduces or pauses AR information delivery, allowing the user to regain focus. This periodic action maintains information availability while protecting user concentration.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system continuously monitors user concentration levels and uses this feedback to regulate AR information delivery. When concentration is high, more information can be provided; when concentration drops, information delivery is reduced. This feedback-based regulation ensures information availability is maintained without compromising user concentration and safety.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10482661B2Displaying of augmented reality objects
Publication Date: 2019.11.19 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US10482661B2 patent drawing
  • US10482661B2 patent drawing
  • US10482661B2 patent drawing

AI summary

An embodiment of the present invention provides a computer-implemented method for displaying one or more augmented reality (AR) objects on a transparent display device, comprising: associating data of one or more transparent areas corresponding to one or more real objects with a first layer for seeing one or more real objects on the transparent display device, wherein the data has information on a location and shape of the one or more real objects on the transparent display device, associating one or more AR objects with a second layer for displaying one or more AR objects on the transparent display device; and overlaying the first layer with the second layer to display the one or more AR objects on the transparent display device, wherein the one or more real objects are seen through the one or more transparent areas on the transparent display device by transparent area the transparent display device.