AR Lighting State Simulation for Realistic Content Rendering

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Solution Overview

Problem

Conventional augmented reality (AR) technologies lack the ability to dynamically adjust lighting conditions, failing to render AR content effectively under different times or lighting conditions, and do not account for changes in lighting settings, resulting in a lack of realism in AR experiences.

Innovation Solution

The approach involves determining and adjusting lighting states for AR views by specifying time of day, activating or deactivating light sources, and applying filters to live camera views to match target lighting conditions, allowing for realistic rendering of AR content under various lighting scenarios.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If conventional AR rendering is used, then the system is simple and fast, but the lighting realism does not match different times or lighting conditions

Engineering Contradiction:
Improvelighting realismVSAvoidrendering system complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The system performs preliminary analysis of the captured image to determine lighting conditions (time of day, light sources, shadows) before rendering AR content. This pre-analysis allows the rendering engine to pre-compute appropriate lighting parameters, enabling realistic lighting adaptation without adding complex real-time computation during the rendering phase itself.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts rendering parameters (lighting intensity, shadow direction, color temperature) based on the analyzed lighting conditions in the captured image. By changing these parameters according to the determined lighting state, the system achieves realistic lighting adaptation without requiring a completely complex rendering architecture.

Inventive Principle:
Principle #35Parameter changes

2Illumination intensity

If dynamic lighting adjustment is implemented, then lighting realism improves, but the processing time and computational load increase

Engineering Contradiction:
Improvelighting adaptationVSAvoidprocessing time
Core Design Contradiction:
Illumination intensityVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of the captured image to determine lighting conditions (time of day, light sources, shadows) before rendering AR content. This pre-analysis allows the rendering engine to pre-compute appropriate lighting parameters, enabling realistic lighting adaptation without adding complex real-time computation during the rendering phase itself.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies lighting adjustments selectively to different regions of the image based on local lighting conditions. By analyzing shadows, light sources, and time of day in specific image regions and applying corresponding adjustments only where needed, the system reduces overall computational load while maintaining lighting realism.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If lighting state adjustment is added, then AR content matches environment better, but the system complexity increases

Engineering Contradiction:
Improvelighting condition adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the lighting analysis into distinct components: time of day determination, light source identification, shadow detection, and color temperature analysis. By dividing the lighting adaptation task into these separate functional modules, the system achieves comprehensive lighting adaptability while keeping each individual module relatively simple and manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts rendering parameters (lighting intensity, shadow direction, color temperature) based on the analyzed lighting conditions in the captured image. By changing these parameters according to the determined lighting state, the system achieves realistic lighting adaptation without requiring a completely complex rendering architecture.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10885701B1Light simulation for augmented reality applications
Publication Date: 2021.01.05 AMAZON TECH INC
  • US10885701B1 patent drawing
  • US10885701B1 patent drawing
  • US10885701B1 patent drawing

AI summary

An augmented reality (AR) application allows for the specification of various lighting conditions, or lighting states, that can be simulated for an augmented reality view of a scene. This can include, for example, specifying a time of day to cause the view to be rendered with a specific amount of sunlight, or specifying a state of various light sources that can impact the illumination of the scene. A light map and lighting state data can be determined for the scene. A change to the lighting state data can result in a filter being applied to the live view of the scene to cause the overall appearance to correspond to the target lighting state. Augmented reality content displayed with respect to the live view can be rendered to have an appearance that corresponds to the altered live view. AR content can also be used to update the appearance of shadows.