AR Vehicle Training Manual Using Marker-Based 3D Rendering

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Solution Overview

Problem

Existing methods for educating salespersons, maintenance personnel, and interested individuals about new vehicle features are labor-intensive and costly, often requiring physical interaction with new vehicles, which can be impractical due to geographical limitations and high demand, especially when new vehicles are not yet available to the public.

Innovation Solution

An augmented reality system using an electronic device with a camera and processor to capture and display a real-world environment, identifying a marker to render a three-dimensional representation of a vehicle portion, allowing users to interact with and learn about vehicle features through a display screen, including selectable features and corresponding information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If physical interaction with new vehicles is required for education, then learning effectiveness is improved, but labor cost and time consumption increase

Engineering Contradiction:
Improvelearning effectivenessVSAvoidtime consumption
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent creates a virtual copy of the new vehicle that replicates its appearance, features, and functionality. This virtual vehicle model allows users to interact with and learn about vehicle features without needing physical access to the actual vehicle, thereby maintaining learning effectiveness while eliminating time consumption associated with transporting and setting up physical vehicles.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a computer-generated virtual vehicle as an intermediary between the learner and the actual vehicle. This intermediary provides all necessary educational content and interaction capabilities without requiring the presence of the real vehicle, resolving the contradiction between effective learning and time efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If new vehicles are transported to dealership for education, then hands-on learning is enabled, but transportation cost and logistics complexity increase

Engineering Contradiction:
Improvehands-on learningVSAvoidlogistics complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Instead of transporting physical vehicles, the system transports and displays a virtual copy of the vehicle through electronic devices. This eliminates all transportation logistics while preserving the ability to interact with vehicle features through the virtual model, thereby simplifying logistics complexity while maintaining ease of operation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of physical vehicle transportation with an electronic/digital system. Virtual vehicle models are delivered and accessed through electronic devices, substituting physical logistics with digital distribution, which eliminates transportation costs and logistics complexity while maintaining interactive learning capabilities.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of information

If dealership personnel travel to inspect new vehicles, then comprehensive understanding is achieved, but travel cost and time loss increase

Engineering Contradiction:
Improvecomprehensive understandingVSAvoidtravel time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system provides a complete virtual copy of the new vehicle that can be accessed by dealership personnel anywhere with an electronic device. This virtual model contains all vehicle features and specifications, allowing comprehensive understanding to be achieved without physical travel, thereby eliminating travel time while maintaining complete information access.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual vehicle system is designed to be universally accessible through various electronic devices (smartphones, tablets, computers). This multi-platform accessibility allows dealership personnel to inspect and learn about new vehicles in any location without travel, achieving comprehensive understanding while eliminating the need for physical presence at the vehicle location.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Measurement precision

If interested persons must be in geographic location to inspect vehicle, then detailed examination is possible, but accessibility and convenience decrease

Engineering Contradiction:
Improvedetailed examinationVSAvoidaccessibility
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The virtual vehicle model provides detailed visual and interactive examination capabilities that replicate what would be seen in person. Interested persons can examine every detail of the vehicle through the virtual model from any geographic location, maintaining measurement precision for detailed examination while dramatically improving accessibility and convenience.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions the vehicle inspection experience from physical three-dimensional space to digital virtual space. This dimensional change allows interested persons to examine vehicles in great detail through electronic devices regardless of their geographic location, achieving detailed examination capability while removing geographic constraints and improving accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11302217B2Augmented reality dealer vehicle training manual
Publication Date: 2022.04.12 TOYOTA MOTOR NORTH AMERICA INC
  • US11302217B2 patent drawing
  • US11302217B2 patent drawing
  • US11302217B2 patent drawing

AI summary

A method of educating a user of vehicle features with an augmented reality manual includes capturing, using an electronic device, a real-world environment including a two-dimensional representation of a marker and identifying the marker in the real-world environment, determining a plane associated with the marker with respect to the electronic device, and displaying the real-world environment on the electronic device. The method includes displaying, based at least in part on the plane associated with the marker, a three-dimensional representation of a portion of a vehicle, the portion of the vehicle being rendered such that the portion of the vehicle appears to be positioned in place of the marker in the real-world environment as displayed in the camera environment including a plurality of selectable features. The method further includes receiving a feature input selecting a vehicle feature and presenting feature information relating to the vehicle feature selected by the feature input.