Augmented Reality Media Guidance Application for Physical Object Association

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Solution Overview

Problem

Conventional systems for accessing media content are not intuitive and do not align with how users organize physical objects in the physical world, making it difficult for users to efficiently locate and access media assets.

Innovation Solution

A media guidance application that allows users to associate media assets with physical objects in an augmented reality environment, enabling recognition of physical objects and automatic presentation of associated media assets when the objects are detected.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users browse or search a digital library of media assets, then media content can be accessed, but the process is not intuitive and does not correspond to how users organize physical objects

Engineering Contradiction:
Improveintuitiveness of accessing media contentVSAvoidtime to locate media content
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates a digital twin or virtual representation of the physical environment where media assets are associated with physical objects. The system captures images of physical objects and creates corresponding digital representations that users can interact with, allowing them to access media content by selecting virtual objects that mirror their physical surroundings. This copying approach makes the interface intuitive by reflecting the real-world spatial organization users already understand.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an augmented reality interface as an intermediary between the user and the media library. This AR interface overlays virtual representations of physical objects onto the real-world view, serving as a mediator that translates physical spatial relationships into digital content access. Users interact with this intermediary layer to access media assets without directly browsing the digital library, making the process more intuitive and faster.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If users manually search through large digital playlists, then desired media content can be found, but users must divert attention to hand-held devices and the process is time-consuming

Engineering Contradiction:
Improveaccess to desired media contentVSAvoidtime to find media content
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent performs preliminary organization of media assets by automatically associating them with physical objects in the environment. Instead of requiring users to manually search through playlists, the system pre-organizes content based on the physical context, so that when users look at a physical object through the AR device, the associated media content is immediately visible and accessible. This preliminary organization eliminates the need for time-consuming manual searches.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If conventional digital library interfaces are used, then media assets can be accessed, but the system does not align with how users naturally organize and interact with physical objects

Engineering Contradiction:
Improvealignment with user's physical world organizationVSAvoidnatural interaction with media content
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transitions from traditional two-dimensional screen-based interfaces to a three-dimensional augmented reality interface that overlays digital information onto the physical world. By adding this spatial dimension, the system allows users to interact with media content in the same spatial context where they organize physical objects, making the interface more adaptable to natural user behavior and improving ease of operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250165059A1Methods and systems for associating input schemes with physical world objects
Publication Date: 2025.05.22 ADEIA GUIDES INC
  • US20250165059A1 patent drawing
  • US20250165059A1 patent drawing
  • US20250165059A1 patent drawing

AI summary

Methods and systems are described herein for a media guidance application that allows users to associate input schemes with physical objects in an augmented reality environment. Specifically, the media guidance application may recognize physical objects in an augmented reality environment and allow users to identify input schemes to associate with the physical objects, wherein the input schemes are ways in which users may control presentation of media content by interacting with the physical objects.