AR Medical Training Simulator With Shared Physiological Response
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current simulation-based training systems, particularly in medical and mechanical fields, face limitations in cost, portability, and the ability to represent diverse demographics and scenarios, leading to gaps in equipment and psychological fidelity, and logistical challenges in maintaining clinical competency and widespread adoption.
Innovation Solution
The implementation of augmented reality (AR) environments that use computer-generated virtual models and avatars to create immersive training scenarios, allowing multiple users to interact with virtual objects and each other across different geographic locations, with sensors detecting actions and interactions to record and evaluate performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If full-scale computer-driven manikins are used to achieve high equipment and psychological fidelity, then training realism is improved, but cost and device complexity increase significantly
Solution Approach 1:
The patent uses virtual reality copies and simulations of medical procedures instead of physical manikins. The system creates digital replicas of surgical environments, patients, and instruments that can be interacted with through VR headsets and haptic feedback devices, eliminating the need for expensive physical replicas while maintaining training fidelity
Solution Approach 2:
The patent replaces mechanical physical manikins with software-based virtual reality systems. The training scenarios are delivered through computer-generated virtual environments that simulate surgical procedures, replacing the need for physical dummies and mechanical simulation devices with digital alternatives that reduce complexity and cost
2Reliability
If full-scale computer-driven manikins are deployed to achieve high psychological fidelity, then emotional context retention is improved, but portability and accessibility deteriorate
Solution Approach 1:
The patent creates virtual copies of surgical environments and procedures that can be accessed through portable VR devices. Trainees can experience psychologically faithful simulations of critical surgical events without needing to travel to centralized facilities with physical manikins, as the virtual environments can be delivered to any location with computing capability
Solution Approach 2:
The patent develops a universal VR training platform that can deliver multiple training scenarios and procedures through a single system. The software-based approach allows the same hardware infrastructure to support various surgical training modules, making the system more portable and accessible across different locations and institutions
3Reliability
If centralized high-fidelity simulation facilities are established to maintain clinical competency, then training quality is improved, but cost and logistical complexity increase
Solution Approach 1:
The patent replaces the need for centralized physical simulation facilities with distributed virtual reality training systems. Instead of gathering trainees at centralized locations with expensive physical manikins, the system delivers high-quality training through VR platforms that can be accessed at distributed locations, eliminating the need for complex centralized facility infrastructure
Solution Approach 2:
The patent uses virtual copies of surgical environments and procedures that can be delivered through standard computing devices. The training quality is maintained through sophisticated virtual simulations that replicate surgical scenarios without requiring physical replicas or specialized facility equipment, reducing the complexity of training centers
4Adaptability or versatility
If physical manikins are used to represent diverse demographics and clinical scenarios, then representational accuracy is improved, but cost and manufacturing complexity increase
Solution Approach 1:
The patent uses dynamically changeable virtual patient models that can be adjusted through software to represent different demographics, anatomies, and clinical conditions. Instead of manufacturing multiple physical manikins for different patient types, the system allows trainees to switch between virtual patient models with different characteristics through software configuration, making the system highly adaptable without additional manufacturing complexity
Solution Approach 2:
The patent enables representation of diverse demographics by changing parameters of virtual patient models rather than creating different physical objects. The system can modify virtual patient anatomy, physiology, and clinical presentation through software parameters, allowing unlimited demographic and scenario variation without the manufacturing complexity of producing multiple physical manikin types
Data Source
Figure 1
Figure 2
Figure 3
AI summary
Methods and apparatus for an augmented reality simulator for professional and educational training are provided. According to an embodiment, an instruction set is executed by an augmented or virtual reality application for a plurality of augmented or virtual reality devices. An interaction between a medical tool and a virtual avatar, and a type of the medical tool being used in the interaction, are detected. Responsive to the detecting, a physiological response is calculated, and location data and property data for the medical tool are rebroadcast to one or more other augmented or virtual reality devices. The physiological response is simulated within a respective view for each respective augmented or virtual reality device. According to a further embodiment, a method and system generate a performance evaluation. The invention further comprises one or more computer-readable media.