AR Meeting System Using HMD Orientation for Spatial Video Placement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current video conferencing systems fail to create an immersive experience for remote participants, as they do not effectively simulate the presence of others in the same physical space, lacking the visual cues and spatial awareness of being in the same room.

Innovation Solution

The system uses head-mounted displays (HMDs) to compile orientation and view information, determining changes in video presentation to place remote participants in a virtual or augmented reality environment, allowing participants to see each other as if they are in the same location, with elements like documents or whiteboards being dynamically positioned based on user input and movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video conferencing systems are used, then participants can view each other on display screens, but the experience does not simulate being in the same room adequately

Engineering Contradiction:
Improveimmersive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the physical meeting room environment where remote participants are represented as video feeds positioned at their actual seating locations. This copying approach allows local participants to see remote participants in their correct spatial context, simulating in-person presence without requiring complex haptic or force feedback systems.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from traditional 2D display screen viewing to immersive 3D spatial visualization through augmented reality. By positioning video feeds in three-dimensional space corresponding to actual room layouts, the system adds a spatial dimension that enhances realism and immersion without significantly increasing device complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If video conferencing is used, then remote participants can be viewed, but visual cues and spatial awareness of being in the same room are lacking

Engineering Contradiction:
Improvevisual cuesVSAvoiduser interaction
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system captures and reproduces visual cues from the physical environment by overlaying video feeds of remote participants onto the actual meeting room view. This includes preserving facial expressions, gestures, and body language in their natural spatial context, thereby recovering visual information that is typically lost in traditional video conferencing.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The augmented reality display acts as an intermediary that combines the real-world view with virtual video elements. This mediator preserves natural visual cues by displaying remote participants as if they were physically present, maintaining spatial relationships and visual authenticity without requiring direct user manipulation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If head-mounted displays are used to create immersive experience, then participants can see each other as if in the same location, but the system complexity increases

Engineering Contradiction:
Improvespatial presenceVSAvoidHMD system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The head-mounted display system serves multiple functions simultaneously: it captures the real-world environment, overlays virtual video feeds, tracks user head movements, and adjusts video positioning in real-time. This multi-functionality achieves sophisticated spatial presence without requiring separate specialized systems for each function, thereby managing overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically tracks head orientation and dynamically repositions video feeds based on user movement without requiring manual control. This self-adjusting behavior eliminates the need for complex user interfaces or manual calibration, reducing operational complexity while maintaining high spatial presence.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If dynamic video positioning is implemented based on orientation information, then immersive experience is enhanced, but processing requirements increase

Engineering Contradiction:
Improvedynamic adaptationVSAvoidprocessing power
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The system implements dynamic video positioning that automatically adjusts video feed placement based on real-time head orientation data. Videos are repositioned to maintain correct spatial relationships as the user moves, creating an adaptive immersive experience without requiring pre-programmed scenarios or complex processing for each possible view.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously monitors head orientation and uses this feedback to automatically adjust video positioning. This closed-loop feedback mechanism enables real-time adaptation to user movement with simple processing logic, avoiding the need for complex predictive algorithms or extensive computational resources.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10013805B2Control of enhanced communication between remote participants using augmented and virtual reality
Publication Date: 2018.07.03 AVAYA INC
  • US10013805B2 patent drawing
  • US10013805B2 patent drawing
  • US10013805B2 patent drawing

AI summary

Embodiments disclosed herein provide methods, systems, and computer readable storage media for facilitating controlling a meeting between remote Augmented Reality (AR) and Virtual Reality (VR) participants. In a particular embodiment, a method provides, during a conference session wherein a plurality of head mounted displays (HMDs) are each worn by one of a plurality of participants, compiling first orientation information and first view information from a first HMD of the plurality of HMDs. The orientation information describes current orientation of the first HMD. Based on the first orientation information and the first view information, the method provides determining a first change to how video is presented the first HMD. Also, the method provides directing the first HMD to implement the first change.