AR Meeting Layout Optimization via Genetic Algorithm

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual meeting systems in augmented reality do not adequately consider the physical room layout, number of participants, meeting type, or interactivity when placing virtual objects and attendees, leading to inefficient and impractical virtual meeting experiences, especially in differently shaped rooms with limited space.

Innovation Solution

The use of an optimization algorithm, such as a genetic algorithm, to determine the optimal placement of virtual objects and attendees based on physical room dimensions, meeting type, and user preferences, ensuring the highest optimization score for a suitable layout, which is then used to generate an augmented reality representation tailored to each user's environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If virtual objects and attendees are placed without considering physical room layout, then placement is simple and quick, but the virtual meeting experience becomes inefficient and impractical

Engineering Contradiction:
Improvevirtual meeting efficiencyVSAvoidplacement system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary analysis of the physical room layout, number of participants, meeting type, and interactivity requirements before placing virtual objects and attendees. This advance preparation enables efficient and practical virtual meeting experiences without requiring complex real-time adjustments during the meeting.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The placement system automatically analyzes physical environment data and autonomously determines optimal positions for virtual objects and attendees based on meeting parameters, eliminating the need for manual configuration and reducing system complexity while improving efficiency.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If virtual objects are placed without considering room dimensions and space limitations, then placement is straightforward, but the augmented reality experience becomes unrealistic and impractical

Engineering Contradiction:
Improveadaptation to physical environmentVSAvoidenvironmental analysis complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system tailors the virtual meeting environment to match the specific local characteristics of each participant's physical room, including room dimensions, shape, and space limitations. This localized adaptation creates realistic and immersive augmented reality experiences that respect the physical constraints of each environment.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs preliminary analysis of physical room characteristics and space availability before generating the augmented reality representation, ensuring that virtual objects are placed in physically realistic positions that account for room dimensions and limitations.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If optimization algorithm computes score for each iteration of potential room layouts, then the augmented room layout achieves highest optimization score, but the computational time and processing increase

Engineering Contradiction:
Improvelayout optimization precisionVSAvoidcomputational time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The optimization algorithm computes an optimization score for each iteration of potential room layouts and uses this feedback to guide subsequent iterations toward the optimal augmented room layout. This iterative feedback mechanism achieves high layout precision while managing computational time through efficient scoring and selection processes.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10917613B1Virtual object placement in augmented reality environments
Publication Date: 2021.02.09 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US10917613B1 patent drawing
  • US10917613B1 patent drawing
  • US10917613B1 patent drawing

AI summary

Embodiments of the present invention describe virtual object placement in augmented reality environments. Embodiments describe, determining a physical meeting room structure based on the meeting data and user data and identifying, by an augmented reality device, a physical room layout in which a first user is located. Embodiments describe determining an augmented room layout for the first user based on the identified physical room layout, in which determining the augmented room layout comprises: executing an optimization algorithm, and computing an optimization score for each iteration of potential room layouts produced by the optimization algorithm. Additionally, embodiments describe generating an augmented reality representation of a meeting environment tailored to the physical room layout based on the physical meeting room structure and the augmented room layout, and displaying to the first user the augmented reality representation of the meeting environment.